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This isn't a bug report but a question. If here's a better place to post it, please let me know.
Your fontbm tool looks great. The rectangle packing is particularly impressive. We use BMFonts in the Moddable SDK to render anti-aliased text on a variety of microcontrollers. Our graphics documentation provides details about the features we use.
To generate BMFonts we usually use Glyph Designer, which is excellent but only available for macOS. We would like to have a single tool that works on all our development environments - macOS, Windows, and Linux. That way we can provide developers with consistent instructions and build integration no matter what platform they develop on.
One member of our community has already been successful using fontbmwith the Moddable SDK on Windows.
So... I wanted to ask if you had plans to support macOS at some point down the road.
Thank you!
The text was updated successfully, but these errors were encountered:
Hi! Sorry for the late reply =)
Afaik, cmake . / make should be enough for macOS build, at least Travis builds it right (https://travis-ci.org/github/vladimirgamalyan/fontbm/jobs/759773086). Unfortunately I don't have access to macOS to check it by myself, but I believe that there are great chances that everything will be ok 🎅.
Hey, @vladimirgamalyan - thanks for the reply. @andycarleindependently found that what you propose works well on macOS! Very cool. Maybe you can update your build instructions to note that the Linux instructions work for macOS as well.
We are looking at ways we can integrate your fontbm tool into our Moddable SDK build system to automatically generate bitmap fonts at the sizes needed by the project.
This isn't a bug report but a question. If here's a better place to post it, please let me know.
Your
fontbm
tool looks great. The rectangle packing is particularly impressive. We use BMFonts in the Moddable SDK to render anti-aliased text on a variety of microcontrollers. Our graphics documentation provides details about the features we use.To generate BMFonts we usually use Glyph Designer, which is excellent but only available for macOS. We would like to have a single tool that works on all our development environments - macOS, Windows, and Linux. That way we can provide developers with consistent instructions and build integration no matter what platform they develop on.
One member of our community has already been successful using
fontbm
with the Moddable SDK on Windows.So... I wanted to ask if you had plans to support macOS at some point down the road.
Thank you!
The text was updated successfully, but these errors were encountered: