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This idea may be stretching the scope of fontbm a bit much, but...
...we sometimes render a few characters of a font using an outline renderer. This is great for animated text effects with scaling and rotating text. We aren't trying to render TrueType fonts in general.
Would it make sense for fontbm to have an option to output the selected glyphs in a font as FreeType/TrueType outlines? We have the ability to render FreeType outlines now in the Moddable SDK, so either format could work.
The text was updated successfully, but these errors were encountered:
Hi! Somewhere in my To-dos I have a record about the outlines =)
Unfortunately, nowadays, I am full-time busy at my main job, so not sure when it can be done.
This idea may be stretching the scope of fontbm a bit much, but...
...we sometimes render a few characters of a font using an outline renderer. This is great for animated text effects with scaling and rotating text. We aren't trying to render TrueType fonts in general.
Would it make sense for fontbm to have an option to output the selected glyphs in a font as FreeType/TrueType outlines? We have the ability to render FreeType outlines now in the Moddable SDK, so either format could work.
The text was updated successfully, but these errors were encountered: