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Some of the typings in resource.ts and shader-inputs.ts are incorrect.
I noticed that the types in resource.ts have already been corrected in the master branch but it has not yet been released on a release branch. So I wanted to make this PR to fix what I saw in the shader-inputs.ts file.
I was unable to build my Angular project without this change.
I come across the issues in luma when trying to use the deck.gl library. I created a discussion about it on the deck.gl github page: visgl/deck.gl#9109
The text was updated successfully, but these errors were encountered:
ibgreen
changed the title
Some of the types are incorrect in some of the files
Feature Request: support "strict" typescript settings in luma.gl
Sep 16, 2024
@ccreed1988 My understanding this was due to strict setting in the app. We have been working towards enabling strict mode in luma.gl but we are not there quite yet. I will rename this bug accordingly.
Some of the typings in resource.ts and shader-inputs.ts are incorrect.
I noticed that the types in resource.ts have already been corrected in the master branch but it has not yet been released on a release branch. So I wanted to make this PR to fix what I saw in the shader-inputs.ts file.
I was unable to build my Angular project without this change.
I come across the issues in luma when trying to use the deck.gl library. I created a discussion about it on the deck.gl github page: visgl/deck.gl#9109
The text was updated successfully, but these errors were encountered: