The PathStyleExtension
adds selected features to the PathLayer and composite layers that render the PathLayer
, e.g. PolygonLayer and GeoJsonLayer.
Note: In v8.0, the
getDashArray
anddashJustified
props are removed from thePathLayer
and moved into this extension.
import {PolygonLayer} from '@deck.gl/layers';
import {PathStyleExtension} from '@deck.gl/extensions';
const layer = new PolygonLayer({
id: 'polygon-layer',
data,
...
getDashArray: [3, 2],
dashJustified: true,
dashGapPickable: true,
extensions: [new PathStyleExtension({dash: true})]
});
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers @deck.gl/extensions
import {PathStyleExtension} from '@deck.gl/extensions';
new PathStyleExtension({});
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/extensions@^9.0.0/dist.min.js"></script>
new deck.PathStyleExtension({});
new PathStyleExtension({dash});
dash
(boolean) - add capability to render dashed lines. Defaultfalse
.highPrecisionDash
(boolean) - improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead, see "Remarks" below. Defaultfalse
.offset
(boolean) - add capability to offset lines. Defaultfalse
.
When added to a layer via the extensions
prop, the PathStyleExtension
adds the following properties to the layer:
getDashArray
(Accessor<number[2]>) {#getdasharray}
Must be specified if the dash
option is enabled.
The dash array to draw each path with: [dashSize, gapSize]
relative to the width of the path.
- If an array is provided, it is used as the dash array for all paths.
- If a function is provided, it is called on each path to retrieve its dash array. Return
[0, 0]
to draw the path in solid line. - If this accessor is not specified, all paths are drawn as solid lines.
- Default:
false
Only effective if getDashArray
is specified. If true
, adjust gaps for the dashes to align at both ends. Overrides the effect of highPrecisionDash
.
getOffset
(Accessor<number>) {#getoffset}
Must be specified if the offset
option is enabled.
The offset to draw each path with, relative to the width of the path. Negative offset is to the left hand side, and positive offset is to the right hand side. 0
extrudes the path so that it is centered at the specified coordinates.
- If a number is provided, it is used as the offset for all paths.
- If a function is provided, it is called on each path to retrieve its offset.
- Default
false
Only effective if getDashArray
is specified. If true
, gaps between solid strokes are pickable. If false
, only the solid strokes are pickable.
WebGL2 has guaranteed support for up to 16 attributes per shader. The current implementation of PathLayer
uses 13 attributes. Each one of the options of this extension adds one more attribute. In other words, if all options are enabled, the layer will not be able to use other extensions.
There are three modes to render dash lines with this extension:
- Default: dash starts from the beginning of each line segment
- Justified: dash is stretched to center on each line segment
- High precision: dash is evaluated continuously from the beginning of a path
The above table illustrates the visual behavior of the three modes.
The default mode works best if the data consists of long, disjoint paths. It renders dashes at exactly the defined lengths.
The justified mode is guaranteed to render sharp, well-defined corners. This is great for rendering polyline shapes. However, the gap size may look inconsistent across line segments due to stretching.
The high precision mode pre-calculates path length on the CPU, so it may be slower and use more resources for large datasets. When a path contains a lot of short segments, this mode yields the best result.