Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v94.12.1
Performance Improvements
- Messages: Use Flags enum for isOwner / IsLocalPlayer (#3958) (cb7f990)
v94.12.0
Bug Fixes
- NetworkClient: Defer ApplySpawnPayload until OnObjectSpawnFinished #3097 (#3961) (fb59969)
- NetworkClient: Remove OnHostClientObjectDestroy (#3964) (6994cb8)
- NetworkServer: Call NetworkClient.InvokeUnSpawnHandler from UnSpawnInternal (#3963) (8b84e92), closes #3962
Features
- Added Scene Distance Interest Mgmt. (#3957) (651d544)
- NetworkBehaviourHybrid & NetworkTransformHybrid simplified (#3960) (2178abe)
- NetworkTranformBase: Provide velocity and angular velocity (#3909) (18f0808)
v94.11.4
Bug Fixes
- NetworkRoomManagerExt: Clear pool when returning to room scene (c4491c7)
- Portal: Wait for RemovePlayerForConnection to process (bf66988)
v94.11.3
Bug Fixes
- Spawner use SetPositionAndRotation (d135910)
v94.11.2
Bug Fixes
- Rewards default position and enabled checks (ecc3c6e)
- Spawner move pool objects out of reach (726d49d)
- Updated Reward prefabs. (ca3dc41)
v94.11.1
Bug Fixes
- NetworkServer: Improved logging in OnCommandMessage (ca75fd9)
v94.11.0
Features
- Pool Spawner for Multiple Additive Scenes (7766ed2)
- Pool Spawner for Room example (ea2af34)
v94.10.3
Bug Fixes
- Revert "fix: Cleanup after PR #3935" (fc7ec09)
- Revert "fix: #2802 NetworkManager uses OnDestroy for shutdown instead of OnApplicationQuit (#3935)"
v94.10.2
Bug Fixes
- InterestManagementBase: Improve SetHostVisibility (#3949) (a10dc60)