[aggregation] show_progress = true random_seed = 42 particles = 10000 # Spacing can be changed over the iteration. # The 1st value is used for the first particle place # and the last for the last particle. In between, # spacing is linearly interpolated. spacing = [1.0, 1.0] attraction_distance = 3.0 repulsion_distance = 1.0 stubbornness = 0 stickiness = 1.0 [aggregation.start_shape] # Try using "ring". shape = "point" # "ring" diameter. diameter = 0 # "ring no. of particles. particles = 1 [particle] # Scale can be changed over the iteration. # The 1st value is used for the first particle placed # and the last for the last particle. In between, # scale is linearly interpolated. scale = [2.0, 2.0] # A wavefront OBJ (converted to triangles for now) # to instace instead of a sphere particle. instance_geo = "" # "assets/cube.obj" subdivision = true [material] color = [0.5, 0.6, 0.8] roughness = 0.3 metallic = 1.0 specular_level = 0.8 [environment] texture = "assets/artist_workshop_1k.tdl" intensity = 1.2 [nsi_render] # Images are square resolution = 2048 shading_samples = 100 oversampling = 20 bucket_order = "circle" [nsi_render.output] file_name = "out.exr" display = false