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There are hundreds of "NametagBackgroundMaterial" in the material list when viewed with the inspector. #177
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We may not be correctly destroying old materials when their parent meshes are removed from the scene. How many of these duplicate materials are there when you first open the app? |
There's no way to shift-select and get a count, but it's likely hundreds and immediately. |
Yikes, that's not fantastic. Roughly how many chairs (or other interactive meshes) are there in the world? I think it's the case that we're creating a new instance of the |
Looking at the blend file with anything called "animate_" its 282. However it's worth noting the sit icon/image actually doesn't seem to appear in this world for whatever reason. EDIT: Looking closer that might actually be the scale of the objects causing this (0.02). At some point we might want to decouple the scale of the sit/icon from the object scale. I can't foresee a situation where that would be beneficial. |
Winner winner, chicken dinner! (That fixes it). |
This COULD be contributing to slowdowns as the inspector appears to shows hundreds of materials being used, despite just a handful in the scene. Needs further investigation on a locally run client.
Worth noting there quite a few "skybox" materials appearing as well.
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