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eventbus.go
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// Copyright (c) 2014 - Max Persson <[email protected]>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package eventhorizon
// EventHandler is an interface that all handlers of events should implement.
type EventHandler interface {
// HandleEvent handles an event.
HandleEvent(Event)
}
// EventBus is an interface defining an event bus for distributing events.
type EventBus interface {
// PublishEvent publishes an event on the event bus.
PublishEvent(Event)
// AddHandler adds a handler for a specific local event.
AddHandler(EventHandler, Event)
// AddLocalHandler adds a handler for local events.
AddLocalHandler(EventHandler)
// AddGlobalHandler adds a handler for global (remote) events.
AddGlobalHandler(EventHandler)
}
// InternalEventBus is an event bus that notifies registered EventHandlers of
// published events.
type InternalEventBus struct {
eventHandlers map[string]map[EventHandler]bool
localHandlers map[EventHandler]bool
globalHandlers map[EventHandler]bool
}
// NewInternalEventBus creates a InternalEventBus.
func NewInternalEventBus() *InternalEventBus {
b := &InternalEventBus{
eventHandlers: make(map[string]map[EventHandler]bool),
localHandlers: make(map[EventHandler]bool),
globalHandlers: make(map[EventHandler]bool),
}
return b
}
// PublishEvent publishes an event to all handlers capable of handling it.
func (b *InternalEventBus) PublishEvent(event Event) {
if handlers, ok := b.eventHandlers[event.EventType()]; ok {
for handler := range handlers {
handler.HandleEvent(event)
}
}
// Publish to local and global handlers.
for handler := range b.localHandlers {
handler.HandleEvent(event)
}
for handler := range b.globalHandlers {
handler.HandleEvent(event)
}
}
// AddHandler adds a handler for a specific local event.
func (b *InternalEventBus) AddHandler(handler EventHandler, event Event) {
// Create handler list for new event types.
if _, ok := b.eventHandlers[event.EventType()]; !ok {
b.eventHandlers[event.EventType()] = make(map[EventHandler]bool)
}
// Add handler to event type.
b.eventHandlers[event.EventType()][handler] = true
}
// AddLocalHandler adds a handler for local events.
func (b *InternalEventBus) AddLocalHandler(handler EventHandler) {
b.localHandlers[handler] = true
}
// AddGlobalHandler adds a handler for global (remote) events.
func (b *InternalEventBus) AddGlobalHandler(handler EventHandler) {
b.globalHandlers[handler] = true
}