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docs: remove webvr-boilerplate from the readme
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brandonocasey committed May 23, 2018
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Expand Up @@ -56,6 +56,7 @@ The most recent versions of:
Currently we only support:
* Projections
* Spherical Videos, via the 360/equirectangular projection
* 360 cube videos
* Mappings
* Monoscopic (single video pane)
* Stereoscopic (dual video pane for both eyes) via the cardboard button
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```

## Oculus Rift and HTC Vive Support
This plugin leverages the [webvr-boilerplate](https://github.com/borismus/webvr-boilerplate) project (which in turn uses [webvr-polyfill](https://github.com/borismus/webvr-polyfill) and [three.js](https://github.com/mrdoob/three.js)) to create a 'responsive VR' experience across multiple devices.
This project leverages the [webvr-polyfill](https://github.com/borismus/webvr-polyfill) and [three.js](https://github.com/mrdoob/three.js) libraries to create a 'responsive VR' experience across multiple devices.

Oculus Rift and HTC Vive playback requires Firefox >= 55, experimental WebVR-enabled builds of Chromium, or via Chrome by enabling webvr in `chrome://flags`. Go to [WebVR.info](http://www.webvr.info) for more info.

Expand Down Expand Up @@ -218,7 +219,6 @@ This project is a conglomeration of a few amazing open source libraries.

* [VideoJS](http://www.videojs.com)
* [Three.js](http://threejs.org)
* [webvr-boilerplate](https://github.com/borismus/webvr-boilerplate)
* [webvr-polyfill](https://github.com/borismus/webvr-polyfill)

## Support ##
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