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LEVELS.TXT
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LEVELS.TXT
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#: 645-3119 [MAIL]
17-Nov-95 10:46
Sb: Level Task List
Fm: Nick Newhard [Q Studios] 74017,163
To: Peter Freese [Q Studios] 74170,543
=============================================================================
Status Owner Priority Date Location Description
=============================================================================
Open All ***** 11/16 Define the shareware Domain(s)
Open Jwilson **** 11/16 Cut out usable sections from various levels
into Domain types
Open **** 11/16 Divide levels into various directories
Play *** 11/16 C JCASTLE1 -- Playtest
Open *** 11/16 C MAP01 -- Expand, add exit, make
underwater
Open *** 11/16 C MAP08 -- Expand or connect to another
map
Open *** 11/16 C MAP20 -- Separate large areas,
reconnect w/ rooms not halls
Open *** 11/16 C QSEFMF -- Expand, possible fortress
level
Open *** 11/16 C TMAP05 -- Expand and complete
Open *** 11/16 C VABLD001 -- Expand and complete,
Optimize
Open Jwilson ** 11/16 C/P GMPIAZZA -- Keep temple, library and fountain
Open ** 11/16 C/P JBOIL -- Castle scraps (boiler room
and chain area)
Open ** 11/16 C/P KEVIN1 -- Connect to other castle area
Open ** 11/16 C/P MAP09 -- Castle parts
Open ** 11/16 C/P MAP28 -- Castle parts
Open ** 11/16 C/P QSEXMX -- Castle parts
Open * 11/16 C/S GMCARNGA -- Castle scrap
Open *** 11/16 W CALYPSO -- Expand to full map
Open *** 11/16 W GMFERGUS -- Major relight and
retexture, lose wood areas
Open Jwilson *** 11/16 W JSEWER -- Resize Nick area (Playtest)
Open *** 11/16 W MAP03 -- Connect to other areas, or
expand, update
Open *** 11/16 W MAP11 -- Expand sewer, dump fireplace
Open *** 11/16 W QSEBMB -- Expand possible connect to
map03
Open *** 11/16 W TDAM -- Complete
Open ** 11/16 W/P GMKALOO2 -- water parts
Open ** 11/16 W/P MAP05 -- Water parts, some retexture
Open ** 11/16 W/P MAP17 -- Water parts
Open ** 11/16 W/P MAP27 -- Water Parts
Open Jwilson *** 11/16 CR JCRYPT -- Optimize (playtest)
Open *** 11/16 CR TLAIR -- Expand and complete
Open *** 11/16 CR VAB002 -- Retex/resize, optimize,
needs a theme
Open ** 11/16 CR/P GMRUBBLE -- Cemetery/Crypt parts
Open ** 11/16 CR/P GMKALOON -- Crypt parts
Open Jwilson ** 11/16 CR/P GMNARNIA -- Crypt parts
Open Jwilson ** 11/16 CR/P GMRIGMAR -- Keep stained glass crypt area
Open Jwilson ** 11/16 CR/P GMSARNAT -- Keep Crypt areas
Open ** 11/16 CR/P MAP10 -- Crypt part
Open ** 11/16 CR/P TMAP04 -- Crypt part
Open * 11/16 CR/S GMMADNES -- Optimize before use -
Crypt scrap
Open *** 11/16 M GMRUBBLE -- Turn into ruined mansion,
optimize
Open Kkilstro ** 11/16 M JHOUSE -- Resize doors, lighten and
contrast, finish
Open Kkilstro *** 11/16 M KREDRUMP -- Add exit, finish.
(increase door swing)
Open Jwilson *** 11/16 M MAP02B -- Expand/connect first area, basement
from storage
Open ** 11/16 M/P GMKALOO3 -- Mansion parts
Open Jwilson ** 11/16 M/P GMKEDLES -- Mansion parts (library)
Open ** 11/16 M/P MAP19 -- Expand
Open ** 11/16 M/P MAP26 -- Mansion parts
Open Jwilson * 11/16 M/S GMLORD -- Mansion Library area
Open *** 11/16 F AREA1 -- Use as parts or expand
Open *** 11/16 F DONOR2 -- Attach or Expand
Open *** 11/16 F GMAQUILA -- Split caves for
underwater, major retexture
Open *** 11/16 F GMKINKEN -- Retexture as fortress,
lose hedges, industrial
Open *** 11/16 F GMSEPTIA -- Cut vines, make outdoor,
fill out fortress, retex.
Open *** 11/16 F GMSERVAG -- Rework tex., some rooms
Play *** 11/16 F JALTAR --Playtest (crypt?)
Open *** 11/16 F MAP14 -- Complete Secret area, add
exit, optimize, test
Open *** 11/16 F MAP31 -- Complete
Open *** 11/16 F Map32 -- Complete
Open ** 11/16 F TMAP02 -- Complete
Open ** 11/16 F VAB001 -- Retex and resize, needs
fewer tex and more room
Open * 11/16 F/P JDTEMPLE -- Fortress parts
Open * 11/16 F/P MAP04 -- Move river to a water map,
possible expand
Open * 11/16 F/P QSECMC -- Separate center area and
hallway with grates
Open * 11/16 F/P RIGMAR1 -- Fortress parts
Open * 11/16 F/S GMCASTRA -- Fortress scrap
Open *** 11/16 T GMKADATH -- Cut crappy areas to cut
down map, finish
Open ** 11/16 T GMMYRA -- Major rework, retexture,
relight, Temple level
Open Kkilstro ** 11/16 T JMAUS -- Contrast lighting, Optimize
Open thamel ** 11/16 T MAP25 -- Complete and playtest
Open * 11/16 T/P GMDACIA -- Temple Parts
Open * 11/16 T/P MAP06 -- Temple Parts
Open * 11/16 T/P MAP07 -- Use over/under, water area in
another map
Open * 11/16 T/P MAP12 -- Temple parts
Open * 11/16 T/P MAP12B -- Temple Parts
Open * 11/16 T/P MAP15 -- Temple parts
Open * 11/16 T/P MAP16 -- Temple parts
Open * 11/16 T/P MAP24 -- Temple parts
Open * 11/16 T/P QSEEME -- Simplify/optimize, temple
parts
Open * 11/16 MI GMCASTR2 -- interesting structure
Open * 11/16 MI GMKEDLES -- Nice general use Facade
Open Jwilson * 11/16 MI GMPARLOR -- Scrap
Open Jwilson * 11/16 MI GMRURITA -- Facade and Bedroom area
Open * 11/16 MI GMTRAJAN -- Keep sewer, mansion,
rework ceiling,furniture
Open * 11/16 MI QSEZMZ -- Mine area
Open * 11/16 MI TMAP03 -- Snow area
=============================================================================
Legend:
=============================================================================
Status:
Open = Work In Progress
Play = Needs only playtesting
Done = Done
Can = Cancelled
Hold = On hold (see notes *)
Pending = Needs some other item completed first (see notes *)
_____________________________________________________________________________________
_
Owner:
All =Major game decision requiring everyone's attention
nnewhard = that genius-boy-programmer guy
jwilson = that rockin' out guy
thamel = that oatmeal and fruit guy
kkilstro = that poop guy
Gray = that lord guy
Vab = that Andrew guy
_____________________________________________________________________________________
_
Priority:
****** = I'm an anus-sniffer and can't use legends.
***** = Must be done ASAFP
**** = High Priority
*** = Soon, but higher priority items must be done first.
** = Must be done for game, but can wait until later.
* = Could be done later, may not make it to game.
_____________________________________________________________________________________
_