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TODO
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TODO
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* Add SetLayerPatternFunction:
S:SetLayerPatternFunction('which_layer', func)
* Add SetLayerPatternBitmap:
S:SetLayerPatternBitmap{
Layer = 'whichlayer',
Bitmap = 'bitmap.bmp',
Format = 'BMP',
ColorMap = {
{{1,1,1}, 'Air'},
{{0,0,0}, 'Silicon'}
}
-- Or instead of ColorMap, use ColorRange for smooth functions:
ColorRange = {
{'mat1', 'mat2'}, -- red component interpolates from first value to second
{'mat3', 'mat4'} -- green component interpolates from first value to second
}
} -- up to n linear combinations depending on file format
}
* Separate function SetLayerPatternMap for table of values (must also support tensors)
* Determine basic text format
* Add SetExcitationDipole
* Test, update documentation
* Special case Hermitian matrices; keep track of Hermiticity of material epsilons.
* Add zheev to RNP
* Keep track of Hermiticity
* Modification of materials could trigger a re-check
* Certain formulations spoil this.
* Maybe easier to add flag for manual specification of Hermiticity
* Add Scalapack support
* Debug GetLayerEnergyDensityIntegral, etc. for z-components
* Add Lua wrapper for HDF5.
* Use FFT to speed up field reconstruction.
* Optimize repeated solution in different layers to use known forward/backward sets and SolveInterior.
* Solution cache needs to keep track of forward and backward amplitudes separately.
* Test subpixel convergence with increasing grid resolution.