-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathmultiverse.py
192 lines (169 loc) · 6.55 KB
/
multiverse.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
# Copyright 2010 Vincent Verhoeven
#
# This file is part of bra-ket-wolf.
#
# bra-ket-wolf is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# bra-ket-wolf is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with bra-ket-wolf. If not, see <http://www.gnu.org/licenses/>.
from universe import Universe
import roles
import observation
from algorithms import next_permutation
from itertools import permutations, repeat, chain
from collections import defaultdict
import pprint
import random
def expandrolelist(rolelist):
result = []
for (role,count) in rolelist:
for i in range(count):
result.append(roles.getNewRole(role))
return result
class Multiverse:
def __init__(self,players,rolelist,keepFraction=1.0):
self.players = list(players)
random.shuffle(self.players)
self.rolelist = rolelist
self.toKeep = keepFraction
self.universes = self.generateUniverses()
self.observations = []
self.pendingObservations = []
self.time = ("N",0)
def __str__(self):
time = "Stats at %s%s" % self.time
roles = pprint.pformat(self.gatherAllRoleProbabilities())
dead = pprint.pformat(self.gatherDeadProbabilities())
univ = len(self.universes)
return "%s\n%s\n%s\n%s\n" % (time,roles, dead, univ)
def getGoodEvilDeadTable(self,names=True):
if names:
headers = "Player Name Good Evil Dead".split(" ")
else:
headers = "Player Good Evil Dead".split(" ")
rows = [headers]
roleprobs = self.gatherAllRoleProbabilities()
dead = self.gatherDeadProbabilities()
for (i,player) in enumerate(self.players):
probs = roleprobs[player]
good = sum([v for (k,v) in probs.items() if k.alignment == roles.VillageAlignment])
evil = sum([v for (k,v) in probs.items() if k.alignment == roles.WolfAlignment])
dead = self.getDeadness(player)
if names:
rows.append([str(i+1),player,"{0:.2%}".format(good),"{0:.2%}".format(evil),"{0:.2%}".format(dead)])
else:
rows.append([str(i+1),"{0:.2%}".format(good),"{0:.2%}".format(evil),"{0:.2%}".format(dead)])
lens = [0] * len(headers)
for row in rows:
for (i,cell) in enumerate(row):
if len(cell) > lens[i]:
lens[i] = len(cell)
s = " ".join(['{' + str(i) +':<' + str(l) + '}' for (i,l) in enumerate(lens)])
rowsformatted = [s.format(*row) for row in rows]
return "\n".join(rowsformatted)
def nextPhase(self):
self.commitObservations()
if self.isNight():
self.time = ("D",self.time[1] + 1)
else:
self.time = ("N",self.time[1])
def isNight(self):
return self.time[0] == "N"
def generateUniverses(self):
result = []
for assignment in next_permutation(sorted(expandrolelist(self.rolelist))):
assignedroles = dict(zip(self.players,assignment))
result.append(Universe(assignedroles,self))
numUniverses = int(self.toKeep * len(result))
filteredUniverses = random.sample(result,numUniverses)
return filteredUniverses
def gatherAllRoleProbabilities(self):
result = {}
for p in self.players:
result[p] = self.gatherRoleProbabilities(p)
return result
def gatherRoleProbabilities(self,player):
roles = defaultdict(int)
for u in self.universes:
roles[u.getPlayerRole(player)] += 1
return dict([(k,float(v)/len(self.universes)) for (k,v) in roles.items()])
def gatherDeadProbabilities(self):
return dict([(p,self.getDeadness(p)) for p in self.players])
def addObservation(self,observation):
self.pendingObservations.append(observation)
def commitObservations(self):
keptuniverses = []
for u in self.universes:
deleteUniverse = False
for p in self.pendingObservations:
if not deleteUniverse and not p.isSupportedBy(u):
deleteUniverse = True
if not deleteUniverse:
keptuniverses.append(u)
self.universes = keptuniverses
for p in self.pendingObservations:
self.observations.append(observation)
self.pendingObservations = []
def wolfAttack(self,player,target):
if not self.isNight():
print "ERROR: Only able to perform wolf attack at night"
return
for u in self.universes:
u.wolfAttack(player,target)
self.addObservation(observation.WolfAttackObservation(player,target))
def seerAlignmentVision(self,player,target):
if not self.isNight():
print "ERROR: Only able to perform seer alignment vision at night"
return
if self.isDead(player):
print "ERROR: Dead player is unable to perform seer alignment vision"
return
if not roles.Seer() in self.gatherRoleProbabilities(player):
print "ERROR: Player who can not be seer is unable to perform seer alignment vision"
return
vision = self.randomUniverse().assignment[target].alignment
visionFound = False
for p in self.pendingObservations:
if p.player is player and p.target is target:
if not p.vision is None:
vision = p.vision
visionFound = True
print "This vision has already been observed this round"
break
if not visionFound:
self.addObservation(observation.SeerAlignmentObservation(player,target,vision))
return vision
def getDeadness(self,player):
c = len([u for u in self.universes if u.isDead(player)])
return float(c)/len(self.universes)
def isDead(self,player):
return self.getDeadness(player) == 1
def killPlayer(self,player):
for u in self.universes:
u.killPlayer(player)
self.addObservation(observation.TimeOfDeathObservation(player,self.time))
self.commitObservations()
self.propagateDeaths()
def canHaveRole(self,player,role):
roles = self.gatherRoleProbabilities(player).keys()
return any([r.__class__.__name__ == role for r in roles])
def propagateDeaths(self):
change = True
while change:
change = False
for p in self.players:
if self.isDead(p) and len(self.gatherRoleProbabilities(p)) > 1:
change = True
fixedrole = self.randomUniverse().getPlayerRole(p)
self.addObservation(observation.RoleObservation(p,fixedrole))
self.commitObservations()
def randomUniverse(self):
return random.choice(self.universes)