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index.html
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<head>
<style> body { margin: 0; } </style>
<script type="importmap">{ "imports": {
"three": "//unpkg.com/three/build/three.module.js",
"three/addons/": "//unpkg.com/three/examples/jsm/"
}}</script>
<script type="module">
import * as THREE from 'three';
window.THREE = THREE;
</script>
<script src="//unpkg.com/three-globe" defer></script>
<!-- <script src="../../dist/three-globe.js" defer></script>-->
</head>
<body>
<div id="globeViz"></div>
<script type="module">
import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
const Globe = new ThreeGlobe()
.globeImageUrl('//unpkg.com/three-globe/example/img/earth-blue-marble.jpg')
.bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png');
// custom globe material
const globeMaterial = Globe.globeMaterial();
globeMaterial.bumpScale = 10;
new THREE.TextureLoader().load('//unpkg.com/three-globe/example/img/earth-water.png', texture => {
globeMaterial.specularMap = texture;
globeMaterial.specular = new THREE.Color('grey');
globeMaterial.shininess = 15;
});
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI);
directionalLight.position.set(1, 1, 1); // change light position to see the specularMap's effect
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('globeViz').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xcccccc, Math.PI));
scene.add(directionalLight);
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
camera.position.z = 500;
// Add camera controls
const tbControls = new TrackballControls(camera, renderer.domElement);
tbControls.minDistance = 101;
tbControls.rotateSpeed = 5;
tbControls.zoomSpeed = 0.8;
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>