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selectsimilarverts.py
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selectsimilarverts.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# Select Similar Verts, a Blender addon
# (c) 2016 Michel J. Anders (varkenvarken)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import numpy as np
from random import random, seed
import bpy
import bmesh
from bpy.props import FloatProperty
from collections import defaultdict
bl_info = {
"name": "Select Similar Verts",
"author": "michel anders (varkenvarken)",
"version": (0, 0, 201611251114),
"blender": (2, 78, 0),
"location": "View3D > Select > Select_similar > Neighborhood",
"description": "Select vertices by neighborhood similarity",
"warning": "",
"wiki_url": "http://blenderthings.blogspot.com/",
"tracker_url": "",
"category": "Mesh"}
class SelectSimilarVerts(bpy.types.Operator):
bl_idname = "mesh.select_similar_vertices" # note that the second part of this name may *not* be the same as the basename of this file! Otherwise register_module() will fail
bl_label = "SelectSimilarVerts"
bl_options = {'REGISTER', 'UNDO'}
similarity = FloatProperty(name="Similarity", default=0.9, description="similarity of environment")
@classmethod
def poll(self, context):
return (context.mode == 'EDIT_MESH') # and context.tool_settings.mesh_select_mode[0] # vertex select is too strict because in other modes verts are implicitly selected
@staticmethod
def variance3v(coords, indices):
verts = coords[indices]
center = verts.mean(axis=0)
dirs = verts - center
lengths = np.einsum('ij,ij->i',dirs,dirs)
return np.var(lengths)
def execute(self, context):
# make sure changes in selection will be visible
bpy.ops.object.editmode_toggle()
bpy.ops.object.editmode_toggle()
# gather the selected verts
mesh = context.active_object.data
selected = {v.index for v in mesh.vertices if v.select }
if selected:
# create a mapping vertex -> poligons
vertex_polygons = defaultdict(set)
for p in mesh.polygons:
pi = p.index
for vi in p.vertices:
vertex_polygons[vi].add(pi)
# get the normals of all polygons
fnormals = np.empty(len(mesh.polygons) * 3)
mesh.polygons.foreach_get('normal', fnormals)
fnormals.shape = -1,3
# get the normals of all verts
vnormals = np.empty(len(mesh.vertices) * 3)
mesh.vertices.foreach_get('normal', vnormals)
vnormals.shape = -1,3
# calculate the average of the angles between the vertex and face normals
# TODO: convert to proper numpy and do it all in one go
angles = defaultdict(float)
n_angles = {}
for vi,pis in vertex_polygons.items():
for pi in pis:
angles[vi] += vnormals[vi].dot(fnormals[pi])
angles[vi] /= len(pis)
n_angles[vi] = len(pis)
# calculate the set of allowed angles
s_angles = set(angles[vi] for vi in selected)
sn_angles = set(n_angles[vi] for vi in selected)
# select matching vertices
bpy.ops.object.editmode_toggle() # selecting must be done in object mode
# TODO: this has potential for speed-up
for vi in range(len(vnormals)):
if n_angles[vi] in sn_angles:
v_angle = angles[vi]
for ref in s_angles:
if abs(v_angle - ref) <= 1 - self.similarity:
mesh.vertices[vi].select = True
break
bpy.ops.object.editmode_toggle()
return {'FINISHED'}
def menu_func(self, context):
self.layout.separator()
self.layout.operator(SelectSimilarVerts.bl_idname, text="Neighborhood",
icon='PLUGIN')
def register():
bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_edit_mesh_select_similar.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh_select_similar.remove(menu_func)
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()