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Hm yeah, I think escape sequences should be ignored in useInput. Going to mark this one as a bug.
vadimdemedes
changed the title
Is there a way to capture input from useInput and somehow block it from passing to other useInput calls?
Ignore escape sequences in useInputJul 24, 2022
For example, I have a text input on my screen, but I want to do something when the user presses
^D
. I don't want thatd
to go into the text input.I don't control the text input so I can't wrap
useInput
... is what I want to do possible? I feel like if it's not, it should be :)The text was updated successfully, but these errors were encountered: