diff --git a/docs/src/doc/user-guide/api-differences.md b/docs/src/doc/user-guide/api-differences.md index c3147f20b7..2148a0d3b1 100644 --- a/docs/src/doc/user-guide/api-differences.md +++ b/docs/src/doc/user-guide/api-differences.md @@ -55,7 +55,7 @@ Contrary to what you might be used to from GDScript or C#, this binding requires and which members of those classes should be exposed to Godot. This requires a bit more code but enables to properly define visibility across languages and restrict access to values which you might not want to expose. -See the individual sections in the `user-guide` in this documentation to see how to register your classes and members so +See the individual sections in the `user-guide` in this documentation to see how to register your [classes](https://godot-kotl.in/en/stable/user-guide/classes), [properties](https://godot-kotl.in/en/stable/user-guide/properties/), and [functions](https://godot-kotl.in/en/stable/user-guide/functions/) so you can use them from godot and other scripting languages. ## Instance types and singletons