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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, player1, player2, isGamePlaying, lastRoll;
init();
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
player1 = localStorage.getItem('one');
player2 = localStorage.getItem('two');
setPlayerName(player1,player2);
function setPlayerName(player1,player2){
document.getElementById('name-0').textContent = player1;
document.getElementById('name-1').textContent = player2;
}
function init(){
scores = [0,0];
roundScore = 0;
activePlayer = 0;
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-0').textContent = 0;
document.getElementById('score-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
isGamePlaying = true;
}
//Roll dice
document.querySelector('.btn-roll').addEventListener('click',function(){
if(isGamePlaying){
var dice = Math.floor(Math.random()*6) + 1;
lastRoll = dice;
if(lastRoll !== 6){
var diceDom = document.querySelector('.dice');
diceDom.style.display = 'block';
diceDom.src = 'dice-' + dice +'.png';
if (dice !== 1){
//Add score to round/global score
roundScore += dice;
document.querySelector('#current-'+ activePlayer).textContent = roundScore;
}
else {
//Next player's turn
document.getElementById('current-' + activePlayer).textContent = '0';
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}
}
else{
console.log('Loses!')
}
}
});
//New Game
document.querySelector('.btn-new').addEventListener('click',function(){
init();
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active')
setPlayerName(player1,player2);
});
//Hold
document.querySelector('.btn-hold').addEventListener('click',function(){
console.log('hold button clicked');
if(isGamePlaying){
scores[activePlayer] += roundScore;
document.getElementById('score-' + activePlayer).textContent = scores[activePlayer];
if(scores[activePlayer] >= 10){
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-'+ activePlayer + '-panel').classList.add("winner");
document.querySelector('.player-'+ activePlayer + '-panel').classList.remove("active");
isGamePlaying = false;
console.log(isGamePlaying);
}
else{
document.querySelector('.dice').style.display = 'none';
document.getElementById('score-' + activePlayer).textContent = scores[activePlayer];
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
}
}
});