Godot Engine v4.4.dev.mono.custom_build.f0e971730 (2024-11-16 22:16:24 UTC) - https://godotengine.org Metal 3.1 - Forward+ - Using Device #0: Apple - Apple A12 GPU (Apple5) Compiler failed to build request Compiler failed to build request ERROR: error creating pipeline: Inlining all functions due to use of indirect argument bufferEncountered unlowered function call to air.simd_is_helper_thread at: render_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3544) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: render_pipeline_create (servers/rendering/rendering_device.cpp:3546) Compiler failed to build request Compiler failed to build request ERROR: error creating pipeline: Inlining all functions due to use of indirect argument bufferEncountered unlowered function call to air.simd_is_helper_thread at: render_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3544) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: render_pipeline_create (servers/rendering/rendering_device.cpp:3546) Warning: Compilation succeeded with: program_source:538:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:539:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:540:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:542:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:543:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:544:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:545:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:547:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:550:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:551:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:553:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:554:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:555:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:556:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:557:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:558:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:559:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:560:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:561:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:562:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:563:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:564:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:582:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:583:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:587:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:588:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:589:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:650:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:683:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:684:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:687:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:688:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:689:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:712:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:958:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:958:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:956:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:957:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.dp_clip, out.gl_Position); ^~~~~~~ Warning: Compilation succeeded with: program_source:585:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:586:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:587:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:589:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:590:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:591:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:592:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:594:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:597:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:598:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:599:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:600:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:601:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:602:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:603:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:604:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:605:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:606:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:607:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:608:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:610:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:611:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:612:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:630:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:631:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:645:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:646:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:647:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:714:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:748:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:749:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:753:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:754:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:777:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:816:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:817:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1020:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1020:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1018:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1019:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ Warning: Compilation succeeded with: program_source:537:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:538:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:539:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:541:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:542:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:543:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:544:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:546:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:549:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:550:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:551:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:553:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:554:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:555:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:556:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:557:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:558:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:559:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:560:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:561:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:562:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:563:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:581:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:582:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:586:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:587:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:588:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:649:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:682:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:683:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:686:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:687:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:688:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:711:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:944:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:944:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:942:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:943:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.gl_Position); ^~~~~~~ Warning: Compilation succeeded with: program_source:580:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:581:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:582:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:584:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:585:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:586:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:587:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:589:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:592:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:593:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:594:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:595:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:596:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:597:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:598:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:599:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:600:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:601:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:602:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:603:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:605:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:606:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:607:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:625:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:626:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:640:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:641:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:642:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:716:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:750:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:751:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:755:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:756:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:779:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:818:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:819:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1022:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1022:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1020:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1021:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:533:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:534:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:535:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:537:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:538:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:539:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:540:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:542:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:545:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:546:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:548:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:549:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:550:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:551:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:552:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:553:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:554:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:555:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:556:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:557:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:558:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:559:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:577:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:578:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:582:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:583:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:584:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:652:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:685:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:686:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:689:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:690:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:691:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:714:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:960:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:960:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:958:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:959:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.dp_clip, out.gl_Position); ^~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:532:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:533:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:534:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:536:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:537:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:538:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:539:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:541:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:544:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:545:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:546:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:548:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:549:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:550:12: warning: unused variable 'fog' [-Wunused-variable] float4 fog = float4(0.0); ^ program_source:551:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:552:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:553:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:554:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:555:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:556:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:557:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:558:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:576:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:577:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:581:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:582:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:583:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:651:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:684:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:685:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:688:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:689:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:690:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:713:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:946:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:946:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:944:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:945:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.gl_Position); ^~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:716:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:750:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:751:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:755:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:756:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:779:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:811:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:812:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1015:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1015:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1013:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1014:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:572:16: warning: unused variable 'sun_scatter' [-Wunused-variable] float4 sun_scatter = float4(0.0); ^ program_source:573:15: warning: unused variable 'sun_total' [-Wunused-variable] float sun_total = 0.0; ^ program_source:717:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:718:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:1754:11: warning: unused variable 'specular_amount' [-Wunused-variable] float specular_amount = spot_lights.data[idx].specular_amount; ^ program_source:2178:27: warning: unused variable 'blend2' [-Wunused-variable] float blend2 = param_30; ^ program_source:2108:16: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:2109:15: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:2110:16: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:2111:15: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:2112:15: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:2789:15: warning: unused variable 'param_89' [-Wunused-variable] float param_89 = shadow_1; ^ program_source:1829:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:1832:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:1833:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:1834:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:1835:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:1840:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:1841:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:1842:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:1843:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:1844:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:1845:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:1850:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:1851:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:1853:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:1855:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:1873:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:1874:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:433:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:714:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:748:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:749:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:753:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:754:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:777:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:809:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:810:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1013:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1013:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1011:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1012:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ Warning: Compilation succeeded with: program_source:714:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:748:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:749:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:750:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:753:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:754:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:776:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:815:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:816:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1019:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1019:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1017:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1018:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ Warning: Compilation succeeded with: program_source:576:16: warning: unused variable 'sun_scatter' [-Wunused-variable] float4 sun_scatter = float4(0.0); ^ program_source:577:15: warning: unused variable 'sun_total' [-Wunused-variable] float sun_total = 0.0; ^ program_source:721:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:722:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:1758:11: warning: unused variable 'specular_amount' [-Wunused-variable] float specular_amount = spot_lights.data[idx].specular_amount; ^ program_source:2182:27: warning: unused variable 'blend2' [-Wunused-variable] float blend2 = param_30; ^ program_source:2112:16: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:2113:15: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:2114:16: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:2115:15: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:2116:15: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:2793:15: warning: unused variable 'param_89' [-Wunused-variable] float param_89 = shadow_1; ^ program_source:1833:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:1836:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:1837:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:1838:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:1839:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:1844:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:1845:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:1846:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:1847:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:1848:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:1849:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:1854:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:1855:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:1857:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:1859:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:1877:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:1878:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ Warning: Compilation succeeded with: program_source:652:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:685:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:686:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:687:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:689:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:690:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:691:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:713:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:959:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:959:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:957:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:958:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.dp_clip, out.gl_Position); ^~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:585:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:586:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:587:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:589:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:590:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:591:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:592:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:593:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:594:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:595:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:597:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:598:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:599:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:600:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:601:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:602:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:603:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:604:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:606:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:607:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:609:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:610:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:611:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:629:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:630:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:643:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:644:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:645:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:651:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:684:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:685:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:686:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:688:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:689:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:690:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:712:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:945:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:945:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:943:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:944:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.gl_Position); ^~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:533:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:534:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:535:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:537:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:538:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:539:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:540:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:541:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:542:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:543:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:544:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:545:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:546:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:548:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:549:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:550:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:551:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:552:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:554:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:555:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:556:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:557:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:558:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:576:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:577:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:580:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:581:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:582:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:532:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:533:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:534:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:536:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:537:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:538:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:539:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:540:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:541:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:542:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:543:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:544:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:545:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:546:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:548:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:549:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:550:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:551:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:553:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:554:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:555:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:556:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:557:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:575:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:576:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:579:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:580:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:581:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:649:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:682:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:683:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:684:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:686:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:687:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:688:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:710:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:943:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:943:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:941:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:942:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.gl_Position); ^~~~~~~ Warning: Compilation succeeded with: program_source:532:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:533:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:534:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:536:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:537:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:538:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:539:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:540:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:541:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:543:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:544:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:545:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:546:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:548:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:549:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:550:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:551:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:552:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:553:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:554:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:555:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:556:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:557:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:575:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:576:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:578:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:579:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:580:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:537:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:538:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:539:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:541:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:542:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:543:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:544:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:545:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:546:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:547:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:548:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:549:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:550:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:551:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:553:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:554:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:555:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:556:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:558:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:559:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:560:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:561:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:562:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:580:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:581:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:584:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:585:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:586:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:580:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:581:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:582:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:584:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:585:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:586:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:587:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:588:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:589:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:590:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:592:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:593:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:594:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:595:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:596:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:597:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:598:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:599:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:601:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:602:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:604:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:605:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:606:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:624:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:625:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:638:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:639:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:640:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:716:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:750:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:751:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:752:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:755:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:756:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:778:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:817:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:818:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1021:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1021:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1019:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1020:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:538:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:539:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:540:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:542:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:543:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:544:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:545:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:546:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:547:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:548:12: warning: unused variable 'emission' [-Wunused-variable] float3 emission = float3(0.0); ^ program_source:549:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:550:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:551:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:553:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:554:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:555:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:556:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:557:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:559:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:560:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:561:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:562:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:563:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:581:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:582:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:585:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:586:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:587:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:650:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:683:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:684:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:685:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:687:14: warning: unused variable 'modelview_normal' [-Wunused-variable] float3x3 modelview_normal = float3x3(scene_data.view_matrix[0].xyz, scene_data.view_matrix[1].xyz, scene_data.view_matrix[2].xyz) * model_normal_matrix; ^ program_source:688:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:689:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:711:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:957:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_9; ^ program_source:957:30: warning: variable 'param_9' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_9; ^~~~~~~ program_source:955:5: note: variable 'param_9' is declared here float4 param_9; ^ program_source:956:64: warning: variable 'param_9' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_4, param_5, param_6, param_7, param_8, param_9, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.dp_clip, out.gl_Position); ^~~~~~~ Warning: Compilation succeeded with: program_source:586:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:587:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:589:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:590:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:591:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:592:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:597:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:598:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:599:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:600:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:601:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:602:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:604:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:606:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:607:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:609:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:610:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:611:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:629:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:630:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:291:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:716:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:750:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:751:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:752:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:755:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:756:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:778:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:810:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:811:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1014:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1014:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1012:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1013:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ program_source:234:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:533:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:534:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:535:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:537:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:538:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:539:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:540:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:541:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:542:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:544:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:545:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:546:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:547:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:548:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:549:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:550:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:551:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:552:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:553:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:554:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:555:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:556:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:557:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:558:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:576:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:577:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:579:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:580:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:581:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:537:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:538:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:539:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:541:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:542:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:543:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:544:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:545:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:546:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:548:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:549:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:550:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:551:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:553:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:554:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:555:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:556:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:557:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:558:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:559:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:560:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:561:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:562:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:580:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:581:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:583:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:584:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:585:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:590:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:591:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:593:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:594:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:595:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:596:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:601:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:602:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:603:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:604:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:605:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:606:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:608:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:610:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:611:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:613:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:614:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:615:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:633:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:634:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ Warning: Compilation succeeded with: program_source:580:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:581:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:582:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:584:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:585:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:586:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:587:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:588:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:589:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:592:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:593:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:594:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:595:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:596:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:597:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:598:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:599:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:600:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:601:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:602:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:604:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:605:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:606:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:624:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:625:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:637:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:638:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:639:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ program_source:226:15: warning: unused variable 'pso_sc_packed_0' [-Wunused-const-variable] constant uint pso_sc_packed_0 = is_function_constant_defined(pso_sc_packed_0_tmp) ? pso_sc_packed_0_tmp : 0u; ^ program_source:228:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:538:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:539:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:540:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:542:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:543:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:544:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:545:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:546:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:547:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:549:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:550:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:551:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:552:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:553:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:554:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:555:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:556:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:557:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:558:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:559:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:560:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:561:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:562:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:563:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:581:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:582:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:584:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:585:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:586:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:714:14: warning: unused variable 'read_model_matrix' [-Wunused-variable] float4x4 read_model_matrix = model_matrix; ^ program_source:748:14: warning: unused variable 'inv_projection_matrix' [-Wunused-variable] float4x4 inv_projection_matrix = scene_data.inv_projection_matrix; ^ program_source:749:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:750:11: warning: unused variable 'roughness' [-Wunused-variable] float roughness = 1.0; ^ program_source:753:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:754:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:776:12: warning: unused variable 'temp_precision' [-Wunused-variable] float3 temp_precision = param_9; ^ program_source:808:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = param_5; ^ program_source:809:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = param_6; ^ program_source:1012:12: warning: unused variable 'screen_position' [-Wunused-variable] float4 screen_position = param_14; ^ program_source:1012:30: warning: variable 'param_14' is uninitialized when used here [-Wuninitialized] float4 screen_position = param_14; ^~~~~~~~ program_source:1010:5: note: variable 'param_14' is declared here float4 param_14; ^ program_source:1011:77: warning: variable 'param_14' is uninitialized when passed as a const reference argument here [-Wuninitialized-const-reference] vertex_shader(param_8, param_9, param_10, param_11, param_12, param_13, param_14, draw_call, (*spvDescriptorSet1.instances), gl_InstanceIndex, (*spvDescriptorSet2.transforms), out.vertex_interp, out.normal_interp, out.gl_Position); ^~~~~~~~ Warning: Compilation succeeded with: program_source:648:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:649:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:1685:11: warning: unused variable 'specular_amount' [-Wunused-variable] float specular_amount = spot_lights.data[idx].specular_amount; ^ program_source:2068:27: warning: unused variable 'blend2' [-Wunused-variable] float blend2 = param_27; ^ program_source:1998:16: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:1999:15: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:2000:16: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:2001:15: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:2002:15: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:2679:15: warning: unused variable 'param_86' [-Wunused-variable] float param_86 = shadow_1; ^ program_source:1760:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:1763:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:1764:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:1765:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:1766:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:1771:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:1772:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:1773:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:1774:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:1775:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:1776:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:1780:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:1781:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:1783:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:1785:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:1803:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:1804:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:433:15: warning: unused variable 'pso_sc_packed_1' [-Wunused-const-variable] constant uint pso_sc_packed_1 = is_function_constant_defined(pso_sc_packed_1_tmp) ? pso_sc_packed_1_tmp : 0u; ^ Warning: Compilation succeeded with: program_source:652:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:653:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:1689:11: warning: unused variable 'specular_amount' [-Wunused-variable] float specular_amount = spot_lights.data[idx].specular_amount; ^ program_source:2072:27: warning: unused variable 'blend2' [-Wunused-variable] float blend2 = param_27; ^ program_source:2002:16: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:2003:15: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:2004:16: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:2005:15: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:2006:15: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:2683:15: warning: unused variable 'param_86' [-Wunused-variable] float param_86 = shadow_1; ^ program_source:1764:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:1767:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:1768:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:1769:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:1770:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:1775:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:1776:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:1777:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:1778:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:1779:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:1780:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:1784:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:1785:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:1787:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:1789:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:1807:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:1808:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ Compiler failed to build request ERROR: Error compiling shader ResolveShaderRD:1: program_source:27:282: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]], constant Params& params [[buffer(3)]], texture2d dest_depth [[texture(0)]], texture2d dest_voxel_gi [[texture(0)]], texture2d dest_normal_roughness [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Warning: Compilation succeeded with: program_source:62:34: warning: unused variable '_1161' [-Wunused-const-variable] constant spvUnsafeArray _1161 = spvUnsafeArray({ int2(-1), int2(0, -1), int2(1, -1), int2(-1, 0), int2(0), int2(1, 0), int2(-1, 1), int2(0, 1), int2(1) }); ^ Warning: Compilation succeeded with: program_source:585:12: warning: unused variable 'vertex0' [-Wunused-variable] float3 vertex0 = vertex_interp; ^ program_source:586:12: warning: unused variable 'eye_offset' [-Wunused-variable] float3 eye_offset = float3(0.0); ^ program_source:587:12: warning: unused variable 'view' [-Wunused-variable] float3 view = -fast::normalize(vertex_interp); ^ program_source:589:12: warning: unused variable 'backlight' [-Wunused-variable] float3 backlight = float3(0.0); ^ program_source:590:12: warning: unused variable 'transmittance_color' [-Wunused-variable] float4 transmittance_color = float4(0.0, 0.0, 0.0, 1.0); ^ program_source:591:11: warning: unused variable 'transmittance_depth' [-Wunused-variable] float transmittance_depth = 0.0; ^ program_source:592:11: warning: unused variable 'transmittance_boost' [-Wunused-variable] float transmittance_boost = 0.0; ^ program_source:593:11: warning: unused variable 'metallic' [-Wunused-variable] float metallic = 0.0; ^ program_source:594:11: warning: unused variable 'specular' [-Wunused-variable] float specular = 0.5; ^ program_source:597:11: warning: unused variable 'rim' [-Wunused-variable] float rim = 0.0; ^ program_source:598:11: warning: unused variable 'rim_tint' [-Wunused-variable] float rim_tint = 0.0; ^ program_source:599:11: warning: unused variable 'clearcoat' [-Wunused-variable] float clearcoat = 0.0; ^ program_source:600:11: warning: unused variable 'clearcoat_roughness' [-Wunused-variable] float clearcoat_roughness = 0.0; ^ program_source:601:11: warning: unused variable 'anisotropy' [-Wunused-variable] float anisotropy = 0.0; ^ program_source:602:12: warning: unused variable 'anisotropy_flow' [-Wunused-variable] float2 anisotropy_flow = float2(1.0, 0.0); ^ program_source:603:11: warning: unused variable 'ao' [-Wunused-variable] float ao = 1.0; ^ program_source:604:11: warning: unused variable 'ao_light_affect' [-Wunused-variable] float ao_light_affect = 0.0; ^ program_source:605:11: warning: unused variable 'alpha' [-Wunused-variable] float alpha = float(instances.data[instance_index].flags >> uint(24)) / 255.0; ^ program_source:606:12: warning: unused variable 'binormal' [-Wunused-variable] float3 binormal = float3(0.0); ^ program_source:607:12: warning: unused variable 'tangent' [-Wunused-variable] float3 tangent = float3(0.0); ^ program_source:609:11: warning: unused variable 'normal_map_depth' [-Wunused-variable] float normal_map_depth = 1.0; ^ program_source:610:12: warning: unused variable 'screen_uv' [-Wunused-variable] float2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size; ^ program_source:611:11: warning: unused variable 'sss_strength' [-Wunused-variable] float sss_strength = 0.0; ^ program_source:629:14: warning: unused variable 'read_view_matrix' [-Wunused-variable] float4x4 read_view_matrix = scene_data.view_matrix; ^ program_source:630:12: warning: unused variable 'read_viewport_size' [-Wunused-variable] float2 read_viewport_size = scene_data.viewport_size; ^ program_source:642:12: warning: unused variable 'specular_light' [-Wunused-variable] float3 specular_light = float3(0.0); ^ program_source:643:12: warning: unused variable 'diffuse_light' [-Wunused-variable] float3 diffuse_light = float3(0.0); ^ program_source:644:12: warning: unused variable 'ambient_light' [-Wunused-variable] float3 ambient_light = float3(0.0); ^ Warning: Compilation succeeded with: program_source:55:10: warning: unused variable 'output_coord' [-Wunused-variable] int2 output_coord = int2(int3(gl_GlobalInvocationID).xy); ^ Warning: Compilation succeeded with: program_source:55:10: warning: unused variable 'output_coord' [-Wunused-variable] int2 output_coord = int2(int3(gl_GlobalInvocationID).xy); ^ Compiler failed to build request Compiler failed to build request ERROR: Error compiling shader SsEffectsDownsampleShaderRD:6: program_source:187:229: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d_array dest_image0 [[texture(0)]], texture2d_array dest_image1 [[texture(0)]], texture2d_array dest_image2 [[texture(1)]], texture2d_array dest_image3 [[texture(2)]], texture2d_array dest_image4 [[texture(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Error compiling shader SsEffectsDownsampleShaderRD:2: program_source:168:229: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d_array dest_image0 [[texture(0)]], texture2d_array dest_image1 [[texture(0)]], texture2d_array dest_image2 [[texture(1)]], texture2d_array dest_image3 [[texture(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) Compiler failed to build request ERROR: Error compiling shader SsEffectsDownsampleShaderRD:3: program_source:168:229: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d_array dest_image0 [[texture(0)]], texture2d_array dest_image1 [[texture(0)]], texture2d_array dest_image2 [[texture(1)]], texture2d_array dest_image3 [[texture(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilShaderRD:0: program_source:267:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:350:271: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant Params& params [[buffer(4)]], texture2d source_normal [[texture(0)]], texture2d dest_image [[texture(0)]], texture2d edges_weights_image [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilShaderRD:1: program_source:267:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:343:271: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant Params& params [[buffer(4)]], texture2d source_normal [[texture(0)]], texture2d dest_image [[texture(0)]], texture2d edges_weights_image [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilShaderRD:2: program_source:343:15: warning: unused variable 'edge_count' [-Wunused-variable] float edge_count = dot(float4(1.0) - edgesLRTB, float4(1.0)); ^ program_source:282:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:400:329: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant Params& params [[buffer(4)]], texture2d source_normal [[texture(0)]], texture2d_array source_ssil [[texture(0)]], texture2d edges_weights_image [[texture(0)]], texture2d dest_image [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:400:394: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant Params& params [[buffer(4)]], texture2d source_normal [[texture(0)]], texture2d_array source_ssil [[texture(0)]], texture2d edges_weights_image [[texture(0)]], texture2d dest_image [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Warning: Compilation succeeded with: program_source:23:11: warning: unused variable 'center' [-Wunused-variable] float center = spvDescriptorSet0.source_importance.sample(spvDescriptorSet0.source_importanceSmplr, uv, level(0.0)).x; ^ Warning: Compilation succeeded with: program_source:23:11: warning: unused variable 'avg' [-Wunused-variable] float avg = 0.0; ^ Compiler failed to build request ERROR: Error compiling shader SsilBlurShaderRD:0: program_source:19:201: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d dest_image [[texture(0)]], texture2d source_edges [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilBlurShaderRD:1: program_source:87:203: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d source_edges [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilBlurShaderRD:2: program_source:94:203: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d source_edges [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilInterleaveShaderRD:2: program_source:19:207: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d dest_image [[texture(0)]], texture2d_array source_edges [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) Compiler failed to build request ERROR: Error compiling shader SsilInterleaveShaderRD:0: program_source:19:207: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d dest_image [[texture(0)]], texture2d_array source_edges [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsilInterleaveShaderRD:1: program_source:33:209: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d_array source_edges [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader SsaoShaderRD:0: program_source:252:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:383:204: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d source_normal [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) Compiler failed to build request ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Error compiling shader SsaoShaderRD:2: program_source:372:15: warning: unused variable 'edge_count' [-Wunused-variable] float edge_count = dot(float4(1.0) - edgesLRTB, float4(1.0)); ^ program_source:264:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:427:262: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d source_normal [[texture(0)]], texture2d_array source_ssao [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:427:322: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d source_normal [[texture(0)]], texture2d_array source_ssao [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) Compiler failed to build request ERROR: Error compiling shader SsaoShaderRD:1: program_source:252:11: warning: unused variable 'viewspace_radius' [-Wunused-variable] float viewspace_radius = param_6; ^ program_source:376:204: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant Params& params [[buffer(1)]], texture2d source_normal [[texture(0)]], texture2d dest_image [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Warning: Compilation succeeded with: program_source:23:11: warning: unused variable 'center' [-Wunused-variable] float center = spvDescriptorSet0.source_importance.sample(spvDescriptorSet0.source_importanceSmplr, uv, level(0.0)).x; ^ Warning: Compilation succeeded with: program_source:41:12: warning: unused variable 'uv' [-Wunused-variable] float2 uv = (float2(gl_GlobalInvocationID.xy) + float2(0.5)) * params.pixel_size; ^ Compiler failed to build request ERROR: Error compiling shader ScreenSpaceReflectionScaleShaderRD:0: program_source:34:281: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant Params& params [[buffer(2)]], texture2d dest_ssr [[texture(0)]], texture2d dest_depth [[texture(0)]], texture2d dest_normal [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader ScreenSpaceReflectionShaderRD:0: program_source:96:255: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal_roughness [[texture(0)]], texture2d ssr_image [[texture(0)]], texture2d source_diffuse [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:96:327: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal_roughness [[texture(0)]], texture2d ssr_image [[texture(0)]], texture2d source_diffuse [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) Compiler failed to build request ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Error compiling shader ScreenSpaceReflectionShaderRD:1: program_source:96:255: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal_roughness [[texture(0)]], texture2d blur_radius_image [[texture(0)]], texture2d ssr_image [[texture(1)]], texture2d source_diffuse [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:96:327: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal_roughness [[texture(0)]], texture2d blur_radius_image [[texture(0)]], texture2d ssr_image [[texture(1)]], texture2d source_diffuse [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:96:436: error: cannot reserve 'texture' resource location at index 1 kernel void main0(constant spvDescriptorSetBuffer3& spvDescriptorSet3 [[buffer(3)]], constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal_roughness [[texture(0)]], texture2d blur_radius_image [[texture(0)]], texture2d ssr_image [[texture(1)]], texture2d source_diffuse [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request Compiler failed to build request ERROR: Error compiling shader ScreenSpaceReflectionFilterShaderRD:1: program_source:158:188: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:158:235: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:158:297: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Error compiling shader ScreenSpaceReflectionFilterShaderRD:0: program_source:159:188: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], texture2d dest_radius [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:159:235: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], texture2d dest_radius [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:159:297: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], texture2d dest_radius [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ program_source:159:398: error: cannot reserve 'texture' resource location at index 1 kernel void main0(constant spvDescriptorSetBuffer4& spvDescriptorSet4 [[buffer(4)]], constant Params& params [[buffer(5)]], texture2d source_depth [[texture(0)]], texture2d source_normal [[texture(0)]], texture2d source_radius [[texture(0)]], texture2d dest_ssr [[texture(0)]], texture2d source_ssr [[texture(1)]], texture2d dest_radius [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Warning: Compilation succeeded with: program_source:65:11: warning: unused variable 'posu' [-Wunused-variable] uint3 posu = uint3((*spvDescriptorSet0.cell_data).data[cell_index].position & 2047u, ((*spvDescriptorSet0.cell_data).data[cell_index].position >> uint(11)) & 1023u, (*spvDescriptorSet0.cell_data).data[cell_index].position >> uint(21)); ^ program_source:66:12: warning: unused variable 'albedo' [-Wunused-variable] float4 albedo = unpack_unorm4x8_to_float((*spvDescriptorSet0.cell_data).data[cell_index].albedo); ^ Warning: Compilation succeeded with: program_source:113:10: warning: unused variable 'ipos' [-Wunused-variable] int3 ipos = int3(posu); ^ Warning: Compilation succeeded with: program_source:197:9: warning: variable 'store_from_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized] if (_362) ^~~~ program_source:206:24: note: uninitialized use occurs here uint write_index = store_from_index + read_index; ^~~~~~~~~~~~~~~~ program_source:197:5: note: remove the 'if' if its condition is always true if (_362) ^~~~~~~~~ program_source:102:38: note: initialize the variable 'store_from_index' to silence this warning threadgroup uint store_from_index; ^ = 0 Warning: Compilation succeeded with: program_source:176:12: warning: unused variable 'uvw_ofs' [-Wunused-variable] float3 uvw_ofs = pos_to_uvw * 0.5; ^ program_source:127:36: warning: unused variable '_167' [-Wunused-const-variable] constant spvUnsafeArray _167 = spvUnsafeArray({ float3(0.0), float3(0.0), float3(0.0), float3(0.0), float3(0.0), float3(0.0) }); ^ Warning: Compilation succeeded with: program_source:294:12: warning: unused variable 'uvw_ofs' [-Wunused-variable] float3 uvw_ofs = pos_to_uvw * 0.5; ^ program_source:127:36: warning: unused variable '_244' [-Wunused-const-variable] constant spvUnsafeArray _244 = spvUnsafeArray({ float3(0.0), float3(0.0), float3(0.0), float3(0.0), float3(0.0), float3(0.0) }); ^ program_source:128:35: warning: unused variable '_300' [-Wunused-const-variable] constant spvUnsafeArray _300 = spvUnsafeArray({ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }); ^ Warning: Compilation succeeded with: program_source:205:26: warning: unused variable 'src_pos_3' [-Wunused-variable] int3 src_pos_3 = int3(tex_pos_2.x, (tex_pos_2.y * 16) + i_4, int(j_3)); ^ program_source:107:40: warning: unused variable 'sh_accum' [-Wunused-variable] threadgroup spvUnsafeArray sh_accum; ^ program_source:113:10: warning: unused variable 'probe_index' [-Wunused-variable] uint probe_index = gl_LocalInvocationID.x + (gl_LocalInvocationID.y * 8u); ^ program_source:103:37: warning: unused variable '_285' [-Wunused-const-variable] constant spvUnsafeArray _285 = spvUnsafeArray({ float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0), float4(0.0) }); ^ Warning: Compilation succeeded with: program_source:105:40: warning: unused variable 'sh_accum' [-Wunused-variable] threadgroup spvUnsafeArray sh_accum; ^ program_source:111:10: warning: unused variable 'probe_index' [-Wunused-variable] uint probe_index = gl_LocalInvocationID.x + (gl_LocalInvocationID.y * 8u); ^ Warning: Compilation succeeded with: program_source:157:40: warning: unused variable 'sh_accum' [-Wunused-variable] threadgroup spvUnsafeArray sh_accum; ^ program_source:163:10: warning: unused variable 'probe_index' [-Wunused-variable] uint probe_index = gl_LocalInvocationID.x + (gl_LocalInvocationID.y * 8u); ^ program_source:104:34: warning: unused variable '_475' [-Wunused-const-variable] constant spvUnsafeArray _475 = spvUnsafeArray({ int3(-2), int3(-2), int3(-2), int3(-2) }); ^ Warning: Compilation succeeded with: program_source:94:15: warning: unused variable 'sc_use_vrs' [-Wunused-const-variable] constant bool sc_use_vrs = is_function_constant_defined(sc_use_vrs_tmp) ? sc_use_vrs_tmp : false; ^ Warning: Compilation succeeded with: program_source:253:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:254:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:332:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:333:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:334:12: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:335:11: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:336:11: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:107:15: warning: unused variable 'sc_use_vrs' [-Wunused-const-variable] constant bool sc_use_vrs = is_function_constant_defined(sc_use_vrs_tmp) ? sc_use_vrs_tmp : false; ^ Warning: Compilation succeeded with: program_source:258:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:259:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:337:12: warning: unused variable 'light_accum' [-Wunused-variable] float4 light_accum = float4(0.0); ^ program_source:338:11: warning: unused variable 'weight_accum' [-Wunused-variable] float weight_accum = 0.0; ^ program_source:339:12: warning: unused variable 'light_blend_accum' [-Wunused-variable] float4 light_blend_accum = float4(0.0); ^ program_source:340:11: warning: unused variable 'weight_blend_accum' [-Wunused-variable] float weight_blend_accum = 0.0; ^ program_source:341:11: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:125:15: warning: unused variable 'sc_use_vrs' [-Wunused-const-variable] constant bool sc_use_vrs = is_function_constant_defined(sc_use_vrs_tmp) ? sc_use_vrs_tmp : false; ^ Warning: Compilation succeeded with: program_source:77:11: warning: unused variable 'blend' [-Wunused-variable] float blend = 0.0; ^ program_source:79:11: warning: unused variable 'rough' [-Wunused-variable] float rough = 0.5; ^ Warning: Compilation succeeded with: program_source:195:12: warning: unused variable 'fog_cell_size' [-Wunused-variable] float3 fog_cell_size = float3(1.0) / float3(int3((*spvDescriptorSet0.params).fog_volume_size)); ^ program_source:191:37: warning: unused variable '_161' [-Wunused-const-variable] constant spvUnsafeArray _161 = spvUnsafeArray({ float3(0.5, 0.3333333432674407958984375, 0.20000000298023223876953125), float3(0.25, 0.666666686534881591796875, 0.4000000059604644775390625), float3(0.75, 0.111111111938953399658203125, 0.60000002384185791015625), float3(0.125, 0.4444444477558135986328125, 0.800000011920928955078125), float3(0.625, 0.77777779102325439453125, 0.039999999105930328369140625), float3(0.375, 0.22222222387790679931640625, 0.23999999463558197021484375), float3(0.875, 0.5555555820465087890625, 0.439999997615814208984375), float3(0.0625, 0.888888895511627197265625, 0.63999998569488525390625), float3(0.5625, 0.0370370410382747650146484375, 0.839999973773956298828125), float3(0.3125, 0.3703703582286834716796875, 0.07999999821186065673828125), float3(0.8125, 0.703703701496124267578125, 0.2800000011920928955078125), float3(0.1875, 0.1481481492519378662109375, 0.4799999892711639404296875), float3(0.6875, 0.481481492519378662109375, 0.680000007152557373046875), float3(0.4375, 0.8148148059844970703125, 0.87999999523162841796875), float3(0.9375, 0.2592592537403106689453125, 0.119999997317790985107421875), float3(0.03125, 0.59259259700775146484375, 0.319999992847442626953125) }); ^ Warning: Compilation succeeded with: program_source:363:28: warning: unused variable 'light_dir' [-Wunused-variable] float3 light_dir = float3((*spvDescriptorSet0.directional_lights).data[i].direction); ^ program_source:549:32: warning: unused variable 'uv_rect_1' [-Wunused-variable] float4 uv_rect_1 = (*spvDescriptorSet0.spot_lights).data[light_index_1].atlas_rect; ^ program_source:521:24: warning: unused variable 'light_pos_1' [-Wunused-variable] float3 light_pos_1 = float3((*spvDescriptorSet0.spot_lights).data[light_index_1].position); ^ program_source:350:11: warning: unused variable 'cell_depth_size' [-Wunused-variable] float cell_depth_size = abs(view_pos.z - get_depth_at_pos(param, param_1, (*spvDescriptorSet0.params))); ^ Warning: Compilation succeeded with: program_source:217:12: warning: unused variable 'fog_cell_size' [-Wunused-variable] float3 fog_cell_size = float3(1.0) / float3(int3((*spvDescriptorSet0.params).fog_volume_size)); ^ program_source:213:37: warning: unused variable '_232' [-Wunused-const-variable] constant spvUnsafeArray _232 = spvUnsafeArray({ float3(0.5, 0.3333333432674407958984375, 0.20000000298023223876953125), float3(0.25, 0.666666686534881591796875, 0.4000000059604644775390625), float3(0.75, 0.111111111938953399658203125, 0.60000002384185791015625), float3(0.125, 0.4444444477558135986328125, 0.800000011920928955078125), float3(0.625, 0.77777779102325439453125, 0.039999999105930328369140625), float3(0.375, 0.22222222387790679931640625, 0.23999999463558197021484375), float3(0.875, 0.5555555820465087890625, 0.439999997615814208984375), float3(0.0625, 0.888888895511627197265625, 0.63999998569488525390625), float3(0.5625, 0.0370370410382747650146484375, 0.839999973773956298828125), float3(0.3125, 0.3703703582286834716796875, 0.07999999821186065673828125), float3(0.8125, 0.703703701496124267578125, 0.2800000011920928955078125), float3(0.1875, 0.1481481492519378662109375, 0.4799999892711639404296875), float3(0.6875, 0.481481492519378662109375, 0.680000007152557373046875), float3(0.4375, 0.8148148059844970703125, 0.87999999523162841796875), float3(0.9375, 0.2592592537403106689453125, 0.119999997317790985107421875), float3(0.03125, 0.59259259700775146484375, 0.319999992847442626953125) }); ^ Warning: Compilation succeeded with: program_source:211:37: warning: unused variable '_299' [-Wunused-const-variable] constant spvUnsafeArray _299 = spvUnsafeArray({ float3(0.5, 0.3333333432674407958984375, 0.20000000298023223876953125), float3(0.25, 0.666666686534881591796875, 0.4000000059604644775390625), float3(0.75, 0.111111111938953399658203125, 0.60000002384185791015625), float3(0.125, 0.4444444477558135986328125, 0.800000011920928955078125), float3(0.625, 0.77777779102325439453125, 0.039999999105930328369140625), float3(0.375, 0.22222222387790679931640625, 0.23999999463558197021484375), float3(0.875, 0.5555555820465087890625, 0.439999997615814208984375), float3(0.0625, 0.888888895511627197265625, 0.63999998569488525390625), float3(0.5625, 0.0370370410382747650146484375, 0.839999973773956298828125), float3(0.3125, 0.3703703582286834716796875, 0.07999999821186065673828125), float3(0.8125, 0.703703701496124267578125, 0.2800000011920928955078125), float3(0.1875, 0.1481481492519378662109375, 0.4799999892711639404296875), float3(0.6875, 0.481481492519378662109375, 0.680000007152557373046875), float3(0.4375, 0.8148148059844970703125, 0.87999999523162841796875), float3(0.9375, 0.2592592537403106689453125, 0.119999997317790985107421875), float3(0.03125, 0.59259259700775146484375, 0.319999992847442626953125) }); ^ Warning: Compilation succeeded with: program_source:401:28: warning: unused variable 'light_dir' [-Wunused-variable] float3 light_dir = float3((*spvDescriptorSet0.directional_lights).data[i].direction); ^ program_source:587:32: warning: unused variable 'uv_rect_1' [-Wunused-variable] float4 uv_rect_1 = (*spvDescriptorSet0.spot_lights).data[light_index_1].atlas_rect; ^ program_source:559:24: warning: unused variable 'light_pos_1' [-Wunused-variable] float3 light_pos_1 = float3((*spvDescriptorSet0.spot_lights).data[light_index_1].position); ^ program_source:624:15: warning: unused variable 'blend' [-Wunused-variable] float blend = -1.0; ^ program_source:388:11: warning: unused variable 'cell_depth_size' [-Wunused-variable] float cell_depth_size = abs(view_pos.z - get_depth_at_pos(param, param_1, (*spvDescriptorSet0.params))); ^ Warning: Compilation succeeded with: program_source:155:19: warning: unused variable 'theta2' [-Wunused-variable] float theta2 = theta * theta; ^ program_source:156:19: warning: unused variable 'phi2' [-Wunused-variable] float phi2 = phi * phi; ^ Warning: Compilation succeeded with: program_source:210:19: warning: unused variable 'theta2' [-Wunused-variable] float theta2 = theta * theta; ^ program_source:211:19: warning: unused variable 'phi2' [-Wunused-variable] float phi2 = phi * phi; ^ Compiler failed to build request ERROR: Error compiling shader LuminanceReduceShaderRD:1: program_source:56:140: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant Params& params [[buffer(0)]], texture2d source_luminance [[texture(0)]], texture2d dest_luminance [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) Compiler failed to build request ERROR: Error compiling shader LuminanceReduceShaderRD:2: program_source:62:207: error: cannot reserve 'texture' resource location at index 0 kernel void main0(constant spvDescriptorSetBuffer2& spvDescriptorSet2 [[buffer(2)]], constant Params& params [[buffer(3)]], texture2d source_luminance [[texture(0)]], texture2d dest_luminance [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) ^ at: -[MDImmediateLibrary initWithCacheEntry:device:source:options:]_block_invoke (drivers/metal/metal_objects.mm:1657) ERROR: Failed to compile Metal library at: _create_function (drivers/metal/rendering_device_driver_metal.mm:3156) ERROR: Condition "std::holds_alternative(function_or_err)" is true. Returning: PipelineID() at: compute_pipeline_create (drivers/metal/rendering_device_driver_metal.mm:3595) ERROR: Condition "!pipeline.driver_id" is true. Returning: RID() at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3634) ERROR: Mouse is not supported by this display server. at: mouse_get_position (servers/display_server.cpp:508)