Launching Vulkan Application: - Executable: E:\VulkanSDK\1.3.296.0\Bin\vkcube.exe - Working Directory: E:\VulkanSDK\1.3.296.0\Bin - Command-line Arguments: - --suppress_popups - Environment Variables: - VK_LOADER_DEBUG=all - Log file: C:\Users\Piranha\VulkanSDK\vkcube.txt INFO: Using Vulkan Loader E:\VulkanSDK\1.3.296.0\Bin\vulkan-1.dll INFO: Vulkan Loader Version 1.3.301 INFO: [Vulkan Loader Git - Tag: loader-vkconfig3, Branch/Commit: v1.3.301-13-g8a1139b63] INFO: Using layer configurations found in loader settings from C:\Users\Piranha\AppData\Local\LunarG\vulkan\vk_loader_settings.json DEBUG: Layer Configurations count = 13 DEBUG: ---- Layer Configuration [0] ---- DEBUG: Name: VK_LAYER_NV_optimus DEBUG: Path: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_02bdcff75475bcf9\nv-vk64.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [1] ---- DEBUG: Name: VK_LAYER_VALVE_steam_fossilize DEBUG: Path: C:\Program Files (x86)\Steam\SteamFossilizeVulkanLayer64.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [2] ---- DEBUG: Name: VK_LAYER_VALVE_steam_overlay DEBUG: Path: C:\Program Files (x86)\Steam\SteamOverlayVulkanLayer64.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [3] ---- DEBUG: Control: unordered_layer_location DEBUG: ---- Layer Configuration [4] ---- DEBUG: Name: VK_LAYER_LUNARG_api_dump DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_api_dump.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [5] ---- DEBUG: Name: VK_LAYER_LUNARG_crash_diagnostic DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_crash_diagnostic.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [6] ---- DEBUG: Name: VK_LAYER_LUNARG_gfxreconstruct DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_gfxreconstruct.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [7] ---- DEBUG: Name: VK_LAYER_LUNARG_monitor DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_monitor.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [8] ---- DEBUG: Name: VK_LAYER_LUNARG_screenshot DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_screenshot.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [9] ---- DEBUG: Name: VK_LAYER_KHRONOS_validation DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_khronos_validation.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [10] ---- DEBUG: Name: VK_LAYER_KHRONOS_profiles DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_khronos_profiles.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [11] ---- DEBUG: Name: VK_LAYER_KHRONOS_shader_object DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_khronos_shader_object.json DEBUG: Control: auto DEBUG: ---- Layer Configuration [12] ---- DEBUG: Name: VK_LAYER_KHRONOS_synchronization2 DEBUG: Path: E:\VulkanSDK\1.3.296.0\Bin\VkLayer_khronos_synchronization2.json DEBUG: Control: auto DEBUG: --------------------------------- Selected GPU 0: NVIDIA GeForce RTX 3080 Ti, type: DiscreteGpu