Support/Discussion Topic at GBATemp
WPF Based, Theme Editor for Nintendo 3DS
- Requires .NET Framework 4.5
- Image Palette: Select colors from the (up to) 20 most used colors on the Top/Bottom Screen Background Images
- Animated Live Preview: See Changes in Realtime, Animation is Toggleable
- BGM Preview: Preview Only, No BCSTM Conversion Support
- Exports Preview Image: Upon Exporting, preview.png will be generated
- Image Dithering: Reduced Banding, Bayer8x8 Ordered, Example (2x Nearest Neighbor)
- Top Screen Render Modes: None, Solid Color, Solid Color & Texture, Texture
- Bottom Screen Render Modes: None, Solid Color, Texture
- Top Screen Frame Types: Fixed, Slow/Fast Scroll
- Bottom Screen Render Modes: Fixed, Slow/Fast Scroll, Flip/Bounce Tiled
- Bottom Screen UI Elements: Folder and Icon Borders, Solid Color and Textured
- Experimental CWAV Manager: Add Sound Effects to your themes, optional support for ctr_WaveConverter (Required for Wav Conversion)
- SMDH Generation: Loads/Creates info.smdh file for CHMM2
- Theme Sender: Sends Themes over Network to CHMM2
Avaiable on the Following Languages:
- English
- Portuguese (Brazil)
- Spanish (by dsoldier @ GBATemp)
- Italian (by RayFirefist @ GBATemp)
- French (by Kerouz @ GBATemp)
Object Oriented, Standalone Library for Handling the Theme Files
- Requires .NET Framework 4.5
- LZ11 De/Compression
- Texture Encoding/Decoding
- Image Data Operations: Dithering, Blitting, Rotating, Palette Generation, Grayscale
- Theme Reading/Writing