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Preparing for 4.0.250 release
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mariodivece committed May 20, 2018
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4 changes: 2 additions & 2 deletions README.md
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## Current NuGet Release Status
- If you would like to support this project, you can show your appreciation via [PayPal.Me](https://www.paypal.me/mariodivece/50usd)
- Current Status: (2018-04-25) - Release 3.4.240 is now available, (see the <a href="https://github.com/unosquare/ffmediaelement/releases">Releases</a>)
- Current Status: (2018-05-20) - Release 3.4.250 is now available, (see the <a href="https://github.com/unosquare/ffmediaelement/releases">Releases</a>)
- NuGet Package available here: https://www.nuget.org/packages/FFME.Windows/
- FFmpeg Version: <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-3.4.2-win32-shared.zip">3.4.2 (32-bit)</a>
- FFmpeg Version: <a href="https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.0-win32-shared.zip">3.4.2 (32-bit)</a>

*Please note the current NuGet realease might require a different version of the FFmpeg binaries than the ones of the current state of the source code.*

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2 changes: 1 addition & 1 deletion Support/readme.txt
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In order to use the FFME MediaElement control, you will need to setup a folder with FFmpeg binaries. Here are the steps:

1. You can build your own FFmpeg or download a compatible build from the wonderful Zeranoe FFmpeg Builds site: (https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.0-win32-shared.zip).
2. Your FFmpeg build (see the bin folder) should have 3 exe files and 8 dll files. Copy all 11 files to a folder such as (c:\ffmpeg)
2. Your FFmpeg build (see the bin folder) should have 3 exe files and a number of dll files. Copy all of them to a folder such as (c:\ffmpeg)
3. Within you application's startup code (Main method), set Unosquare.FFME.MediaElement.FFmpegDirectory = @"path to ffmpeg binaries from the previous step";.
4. Use the FFME MediaElement control as any other WPF control!
For example: In your MainForm.xaml, add the namespace: xmlns:ffme="clr-namespace:Unosquare.FFME;assembly=ffme.win"
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2 changes: 1 addition & 1 deletion Unosquare.FFME.Common/Unosquare.FFME.Common.csproj
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<PropertyGroup>
<TargetFrameworks>netstandard2.0;net461</TargetFrameworks>
<RootNamespace>Unosquare.FFME</RootNamespace>
<Version>4.0.2.250</Version>
<Version>4.0.250</Version>
<Authors>Mario Di Vece and Contributors to the FFME project</Authors>
<Company>Unosquare SA de CV</Company>
<Product>FFME Cross-Platform Media Engine</Product>
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2 changes: 1 addition & 1 deletion Unosquare.FFME.Windows.Sample/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2018.5.1.*")]
[assembly: AssemblyVersion("2018.5.20.*")]
[assembly: AssemblyFileVersion("4.0.250")]
2 changes: 1 addition & 1 deletion Unosquare.FFME.Windows/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2018.5.1.*")]
[assembly: AssemblyVersion("2018.5.20.*")]
[assembly: AssemblyFileVersion("4.0.250")]

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