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I'm writing an open source app, using WinUI 3 and now trying to run it on the other platforms through the UNO Platfrom.
I've segregated the functionality on the different layers (class libraries).
I'm referencing the CommunityToolkit.WinUI library from the library project with target framework net6.0-windows10.0.22000.0
Now I want to connect such project to the .NET6.0 Linux and MacOS app. It's impossible, because of framework differences.
So I'm trying to add one more target framework - .NET 6 to the library.
And the only one conflict, that I have - is CommunityToolkit.WinUI library.
Is it possible to solve it using UNO.CommunityToolkit.WinUI?
The text was updated successfully, but these errors were encountered:
The official Community Toolkit does not support net6.0 the target framework, but only net6.0-windows. The Uno version of the toolkit does not yet have net6.0-android, ios, macos and catalyst integrated, but will once .NET 6 Mobile gets out of previews.
Hi!
I'm writing an open source app, using WinUI 3 and now trying to run it on the other platforms through the UNO Platfrom.
I've segregated the functionality on the different layers (class libraries).
I'm referencing the
CommunityToolkit.WinUI
library from the library project with target frameworknet6.0-windows10.0.22000.0
Now I want to connect such project to the .NET6.0 Linux and MacOS app. It's impossible, because of framework differences.
So I'm trying to add one more target framework - .NET 6 to the library.
And the only one conflict, that I have - is
CommunityToolkit.WinUI
library.Is it possible to solve it using
UNO.CommunityToolkit.WinUI
?The text was updated successfully, but these errors were encountered: