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Egl.zig
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const std = @import("std");
const c = @import("ffi");
const wl = @import("wayland").client.wl;
const math = @import("math");
const zgl = @import("zgl");
const max_instances = @import("max_instances").max_instances;
fn glMessageCallback(_: ?*const anyopaque, source: zgl.DebugSource, err_type: zgl.DebugMessageType, id: usize, severity: zgl.DebugSeverity, message: []const u8) void {
std.debug.print("{} {} {} {} {s}\n", .{ source, err_type, id, severity, message });
}
pub fn getProcAddress(_: ?*const anyopaque, proc: [:0]const u8) ?*const anyopaque {
return c.eglGetProcAddress(proc.ptr);
}
pub const EglSurface = struct {
window: *wl.EglWindow,
surface: c.EGLSurface,
display: *const c.EGLDisplay,
config: *const c.EGLConfig,
context: *const c.EGLContext,
main_shader_program: zgl.Program,
text_shader_program: zgl.Program,
background_buffer: zgl.Buffer,
gen_VBO: *const [3]zgl.Buffer,
UBO: zgl.Buffer,
pub fn resize(self: *const EglSurface, new_dimensions: [2]u32) void {
self.window.resize(@intCast(new_dimensions[0]), @intCast(new_dimensions[1]), 0, 0);
}
pub fn makeCurrent(self: *const EglSurface) !void {
if (c.eglMakeCurrent(
self.display.*,
self.surface,
self.surface,
self.context.*,
) != c.EGL_TRUE) return error.EGLError;
}
pub fn swapBuffers(self: *const EglSurface) !void {
if (c.eglSwapBuffers(self.display.*, self.surface) != c.EGL_TRUE) return error.EGLError;
}
pub fn deinit(self: *const EglSurface) void {
self.background_buffer.delete();
if (c.eglDestroySurface(self.display.*, self.surface) != c.EGL_TRUE) @panic("Failed to destroy egl surface");
self.window.destroy();
}
};
fn compileShader(alloc: std.mem.Allocator, shader_source: []const u8, shader: zgl.Shader, shader_program: zgl.Program) !void {
shader.source(1, &[1][]const u8{shader_source});
shader.compile();
if (shader.get(.compile_status) == 0) {
const info_log = shader.getCompileLog(alloc) catch @panic("TODO");
std.log.err("{s}\n", .{info_log});
alloc.free(info_log);
}
shader_program.attach(shader);
}
display: c.EGLDisplay,
config: c.EGLConfig,
context: c.EGLContext,
main_shader_program: zgl.Program,
text_shader_program: zgl.Program,
VAO: zgl.VertexArray,
VBO: [3]zgl.Buffer,
EBO: zgl.Buffer,
const Self = @This();
pub fn init(alloc: std.mem.Allocator, display: *wl.Display) !Self {
if (c.eglBindAPI(c.EGL_OPENGL_API) == 0) return error.EGLError;
const egl_display = c.eglGetPlatformDisplay(
c.EGL_PLATFORM_WAYLAND_EXT,
display,
null,
) orelse return error.EGLError;
if (c.eglInitialize(egl_display, null, null) != c.EGL_TRUE) return error.EGLError;
const config = egl_conf: {
var config: c.EGLConfig = null;
var n_config: i32 = 0;
if (c.eglChooseConfig(
egl_display,
&[_]i32{
c.EGL_SURFACE_TYPE, c.EGL_WINDOW_BIT,
c.EGL_RED_SIZE, 8,
c.EGL_GREEN_SIZE, 8,
c.EGL_BLUE_SIZE, 8,
c.EGL_ALPHA_SIZE, 8,
c.EGL_RENDERABLE_TYPE, c.EGL_OPENGL_BIT,
c.EGL_NONE,
},
&config,
1,
&n_config,
) != c.EGL_TRUE) return error.EGLError;
break :egl_conf config;
};
const context = c.eglCreateContext(
egl_display,
config,
c.EGL_NO_CONTEXT,
&[_]i32{
c.EGL_CONTEXT_MAJOR_VERSION, 4,
c.EGL_CONTEXT_MINOR_VERSION, 6,
c.EGL_CONTEXT_OPENGL_DEBUG, c.EGL_TRUE,
c.EGL_CONTEXT_OPENGL_PROFILE_MASK, c.EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
c.EGL_NONE,
},
) orelse return error.EGLError;
if (c.eglMakeCurrent(
egl_display,
c.EGL_NO_SURFACE,
c.EGL_NO_SURFACE,
context,
) != c.EGL_TRUE) return error.EGLError;
zgl.loadExtensions(@as(?*const anyopaque, null), getProcAddress) catch @panic("extensions failed to load");
zgl.enable(.blend);
zgl.blendFunc(.src_alpha, .one_minus_src_alpha);
zgl.enable(.multisample);
if (@import("builtin").mode == .Debug) {
zgl.enable(.debug_output);
zgl.debugMessageCallback(@as(?*const anyopaque, null), glMessageCallback);
}
const main_vertex_source = @embedFile("shaders/main.vert");
const main_fragment_source = @embedFile("shaders/main.frag");
const main_vertex_shader = zgl.createShader(.vertex);
const main_fragment_shader = zgl.createShader(.fragment);
defer main_vertex_shader.delete();
defer main_fragment_shader.delete();
const main_shader_program = zgl.createProgram();
try compileShader(alloc, main_vertex_source, main_vertex_shader, main_shader_program);
try compileShader(alloc, main_fragment_source, main_fragment_shader, main_shader_program);
main_shader_program.link();
if (main_shader_program.get(.link_status) == 0) {
const info_log = main_shader_program.getCompileLog(alloc) catch @panic("TODO");
std.log.err("{s}\n", .{info_log});
alloc.free(info_log);
return error.ShaderLinkError;
}
const shader_header =
"#version 450 core\n" ++
"#define LENGTH " ++ std.fmt.comptimePrint("{d}", .{max_instances}) ++ "\n";
const text_vertex_source =
shader_header ++
@embedFile("shaders/text.vert");
const text_fragment_source =
shader_header ++
@embedFile("shaders/text.frag");
const text_vertex_shader = zgl.createShader(.vertex);
const text_fragment_shader = zgl.createShader(.fragment);
defer text_vertex_shader.delete();
defer text_fragment_shader.delete();
const text_shader_program = zgl.createProgram();
try compileShader(alloc, text_vertex_source, text_vertex_shader, text_shader_program);
try compileShader(alloc, text_fragment_source, text_fragment_shader, text_shader_program);
text_shader_program.link();
if (text_shader_program.get(.link_status) == 0) {
const info_log = text_shader_program.getCompileLog(alloc) catch @panic("TODO");
std.log.err("{s}\n", .{info_log});
alloc.free(info_log);
return error.ShaderLinkError;
}
var VAO = zgl.genVertexArray();
VAO.bind();
zgl.enableVertexAttribArray(0);
var VBO: [3]zgl.Buffer = undefined;
zgl.genBuffers(&VBO);
// Selection VBO
VBO[1].bind(.array_buffer);
VBO[1].data(f32, &[1]f32{0} ** 8, .dynamic_draw);
// Text VBO
var vertices = [_]f32{
0, 0,
1, 0,
0, 1,
1, 1,
};
VBO[2].bind(.array_buffer);
VBO[2].data(f32, &vertices, .static_draw);
var EBO = zgl.genBuffer();
var indices = [_]u32{
0, 1, 3,
3, 2, 0,
};
EBO.bind(.element_array_buffer);
EBO.data(u32, &indices, .static_draw);
return .{
.display = egl_display,
.config = config,
.context = context,
.main_shader_program = main_shader_program,
.text_shader_program = text_shader_program,
.VAO = VAO,
.VBO = VBO,
.EBO = EBO,
};
}
pub fn surfaceInit(self: *const Self, surface: *wl.Surface, size: [2]i32) !EglSurface {
const egl_window = try wl.EglWindow.create(surface, size[0], size[1]);
const egl_surface = c.eglCreatePlatformWindowSurface(
self.display,
self.config,
egl_window,
null,
) orelse return error.EGLError;
const background_buffer = zgl.genBuffer();
const UBO = zgl.genBuffer();
return .{
.window = egl_window,
.surface = egl_surface,
.display = &self.display,
.config = &self.config,
.context = &self.context,
.main_shader_program = self.main_shader_program,
.text_shader_program = self.text_shader_program,
.background_buffer = background_buffer,
.gen_VBO = &self.VBO,
.UBO = UBO,
};
}
pub fn deinit(self: *const Self) void {
self.EBO.delete();
for (self.VBO) |VBO| VBO.delete();
self.VAO.delete();
if (c.eglDestroyContext(self.display, self.context) != c.EGL_TRUE) @panic("Failed to destroy egl context");
if (c.eglTerminate(self.display) != c.EGL_TRUE) @panic("Failed to terminate egl");
}