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snr.bt
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//-----------------------------------------------------------------------------
//--- 010 Editor Binary Template
//
// File: snr.bt
// Author: Umineko Project
// Revision: 0.5
// Purpose: Umineko and Higurashi PS3 Script Parser
//
// Copyright (c) 2011-2018 Umineko Project
//
// This document is considered confidential and proprietary,
// and may not be reproduced or transmitted in any form
// in whole or in part, without the express written permission
// of Umineko Project.
//
//-----------------------------------------------------------------------------
// Uncomment the game you run this script against and comment the others.
//#define RONDO 1
#define NOCTURNE 1
//#define SUI 1
// Uncomment to perform xml output generation.
//#define PRINT 1
// Set a valid path for storing xml output.
// @ will be replaced with an incremental index.
#define BASENAME "/Users/user/Desktop/umi/[email protected]"
local int64 snr_size = FileSize();
#ifdef PRINT
local int snr_idx = GetFileNum();
local int log_idx = FileNew("XML",false);
local int file_id = 0;
FPrintf(log_idx,"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n");
FPrintf(log_idx,"<script>\n");
FileSelect(log_idx);
FileSave(getFilePath());
FileSelect(snr_idx);
#endif
typedef uint POINTER <format=hex, bgcolor=0xFF00FF, fgcolor=cYellow>;
typedef unsigned short DURATION_IN_FRAMES <bgcolor=cDkGreen,fgcolor=cYellow>;
typedef unsigned short SLOT <bgcolor=cDkBlue,fgcolor=cYellow>;
enum <unsigned char> INSTRUCTION_ID {
REGISTER_MODIFY = 0x41,
REGISTER_CALC = 0x42,
REGISTER_CONDITION = 0x46,
INSTRUCTION_44 = 0x44, // Some sort of math/register instruction - Example: 44 DD 33 00
JUMP_TO_ADDRESS = 0x47,
GOSUB = 0x48,
RETURN_KEYWORD = 0x49,
JUMP_ONVALUE_NBRANCHES = 0x4A,
INSTRUCTION_4C = 0x4C,
STACK_PUSH = 0x4D,
STACK_POP = 0x4E,
SYSCALL = 0x80,
READ_EXTERNAL = 0x81, //chiru
#ifdef SUI
WRITE_EXTERNAL = 0x82,
#else
SPECIAL_WAIT = 0x82, //chiru
#endif
WAIT = 0x83,
CLICK_WAIT = 0x84, //chiru
TEXTBOX_COMMAND = 0x85,
DIALOGUE = 0x86,
DIALOGUE_PIPE_WAIT = 0x87,
DIALOGUE_CONTINUE_SIGNAL = 0x88,
HIDE_DIALOGUE_WINDOW = 0x89,
#ifdef SUI
INSTRUCTION_8A = 0x8A,
HIDDEN_DIALOGUE = 0x8C,
SWITCH = 0x8D,
PRINT_COMMAND = 0x8E,
INSTRUCTION_8F = 0x8F, //not sure what this is. Instruction only command (no args)
BGM_PLAY = 0x90,
BGM_FADE = 0x91,
BGM_VOLUME = 0x92, // unconfirmed, but likely
INSTRUCTION_93 = 0x93, // something bgm related...
INSTRUCTION_94 = 0x94, //not sure what this is. Similar to isntruction 93
SFX_PLAY = 0x95,
CHANNEL_FADE = 0x96,
MIX_CHANNEL_FADE = 0x97,
CHANNEL_VOLUME = 0x98, // unconfirmed, but likely
CHANNEL_WAIT = 0x99,
SFX_PLAY2 = 0x9A, // unconfirmed, but likely
RUMBLE = 0x9B, // unconfirmed, but likely
SECTION_START = 0xA0,
WAITTIMER = 0xA1,
CLEARTIMER = 0xA2,
UNSETTIMER = 0xA3,
SECTION_END = 0xA5,
VOICE_PLAY = 0xA6,
VOICE_WAIT_FOR_END = 0xA7,
TIP_ENTRY_UNLOCK = 0xAA,
INSTRUCTION_AC = 0xAC, // No idea what this is - Example: AC 14 00 00 80 01 00 01 80
INSTRUCTION_AD = 0xAD,
INSTRUCTION_AE = 0xAE,
MOVIE_PLAY = 0xAF, // not completely sure, but likely (sui has 0~6)
SECTION_MARKER = 0xB0, // probably a different marker instriction...
INSTRUCTION_B1 = 0xB1,
INSTRUCTION_B2 = 0xB2,
INSTRUCTION_B3 = 0xB3,
OPEN_TROPHY = 0xB4, // not completely sure, but likely (sui has 0~38 trophies)
SPRITESET_CLEAR = 0xC0,
RESOURCE_COMMAND = 0xC1,
SPRITE_COMMAND = 0xC2,
SPRITE_COMMAND_WAIT_FOR_END = 0xC3,
MASK_COMMAND = 0xC4,
SELECT_SPRITESET = 0xC5,
SPRITESET_INITIALIZE = 0xC6,
SPRITESET_COMMAND = 0xC7,
SPRITESET_COMMAND_WAIT_FOR_END = 0xC8,
GLOBAL_DISPLAY_COMMAND = 0xCA,
GLOBAL_DISPLAY_COMMAND_WAIT_FOR_END = 0xCB,
SYSTEM_MENU_SHOW = 0xCC, //used only once, related to state
GET_RESPONSE_CAKE = 0xCD,
GET_RESPONSE_QUIZ = 0xCE,
GET_RESPONSE_QUIZ2 = 0xCF,
GET_RESPONSE_MURDER_STORY = 0xD0
#else
HIDDEN_DIALOGUE = 0x8B,
SWITCH = 0x8C,
PRINT_COMMAND = 0x8D,
INSTRUCTION_8E = 0x8E,
BGM_PLAY = 0x9C,
BGM_FADE = 0x9D,
BGM_VOLUME = 0x9E,
SFX_PLAY = 0xA0,
CHANNEL_FADE = 0xA1,
MIX_CHANNEL_FADE = 0xA2,
CHANNEL_VOLUME = 0xA3,
CHANNEL_WAIT = 0xA4,
SFX_PLAY2 = 0xA5, //chiru
RUMBLE = 0xA6,
SECTION_START = 0xB0,
MOVIE_PLAY = 0xB1,
WAITTIMER = 0xB2,
CLEARTIMER = 0xB3,
UNSETTIMER = 0xB4,
SECTION_END = 0xB6,
VOICE_PLAY = 0xB9,
VOICE_WAIT_FOR_END = 0xBA,
TIP_ENTRY_UNLOCK = 0xBD,
OPEN_TROPHY = 0xBE,
CHARACTER_ENTRY_UNLOCK = 0xBF,
SPRITESET_CLEAR = 0xC0,
RESOURCE_COMMAND = 0xC1,
SPRITE_COMMAND = 0xC2,
SPRITE_COMMAND_WAIT_FOR_END = 0xC3,
MASK_COMMAND = 0xC4,
SELECT_SPRITESET = 0xC5,
SPRITESET_INITIALIZE = 0xC6,
SPRITESET_COMMAND = 0xC7,
SPRITESET_COMMAND_WAIT_FOR_END = 0xC8,
SECTION_MARKER = 0xC9,
GLOBAL_DISPLAY_COMMAND = 0xCA,
GLOBAL_DISPLAY_COMMAND_WAIT_FOR_END = 0xCB,
SYSTEM_MENU_SHOW = 0xCC, //used only once, related to state
GET_RESPONSE_CAKE = 0xCD,
GET_RESPONSE_QUIZ = 0xCE,
GET_RESPONSE_QUIZ2 = 0xCF,
GET_RESPONSE_MURDER_STORY = 0xD0
#endif
};
enum <unsigned short> RESOURCE_COMMAND_ID {
REMOVE_SLOT = 0,
LOAD_SIMPLE = 1,
PIC_LOAD = 2,
SPRITE_LOAD = 3,
ANIME_LOAD = 4,
#ifdef SUI
HIGU_5 = 5,
HIGU_6 = 6,
#else
RAIN_LOAD = 5,
#endif
QUIZ = 7, //QUIZ MENU
CAKE = 8, //CAKE MENU
QUIZ2 = 9,
MURDER_STORY = 10
};
enum <unsigned short> SECTION_TYPE {
EPISODE = 0,
CHAPTER = 1
};
enum <unsigned short> SPRITE_PROPERTY {
Z_ORDER = 0,
MULTIPLIER_ALPHA = 1,
MULTIPLIER_RED = 2,
MULTIPLIER_GREEN = 3,
MULTIPLIER_BLUE = 4, // these (RGB) may be the wrong way around
MONOCRO = 5, //1 sepia, 2 inverted, 4 greyscale
ADD_BLEND = 6,
X_POSITION = 7,
Y_POSITION = 8,
SPRITE_CENTER_OFFSET_X = 9,
SPRITE_CENTER_OFFSET_Y = 10,
RESIZE_FACTOR_X = 11,
RESIZE_FACTOR_Y = 12,
ROTATION_ANGLE = 13,
FLIP_MODE = 14, // 0 - same, 1 - horizontal flip, 2 - vertical flip (1 and 3 are used)
QUAKE_SPRITE_X_AMPLITUDE = 15,
QUAKE_SPRITE_X_CYCLEFRAMES = 16,
QUAKE_SPRITE_Y_AMPLITUDE = 17,
QUAKE_SPRITE_Y_CYCLEFRAMES = 18,
LIPS_ANIM = 19, //set to 1 by default, reset by sprite remove
RAIN_DROPS = 20,
RAIN_SPEED = 21,
RAIN_WIND_FACTOR = 22,
PAUSE_LAYER = 23, //Disables rain refresh although it is still here
WARP_AMP = 24, //Always 100
WARP_WAVELENGTH = 25,
WARP_SPEED = 26, //Always 10
HIGU_PROP_27 = 27,
BLUR_AMOUNT = 34,
BREAKUP_VALUE = 35, // indicates progress through breakup; 0=unbroken, 1000=animation over
BREAKUP_DIRECTION = 36 //breakup direction flagset BREAKUP_FROM_LEFT = 1 + BREAKUP_FROM_BOTTOM = 2
};
enum <unsigned short> SPRITE_WAIT_PROPERTY {
UNKNOWN_0 = 0,
ALPHA = 1,
POSITION_X = 5,
POSITION_Y = 6,
UNK_HIGU_7 = 7,
POSITION_CY = 8, // Centre Y wait, possibly a bug
SCALE_X = 9,
SCALE_Y = 10,
ROTATION = 11,
QUAKE_X = 12,
QUAKE_Y = 14,
ANIM = 16,
WARP = 20,
BLUR = 30,
BREAKUP = 31
};
enum <unsigned short> SPRITESET_PROPERTY {
SPRITESET_ALPHA = 0,
SPRITESET_X_POSITION = 6,
SPRITESET_Y_POSITION = 7,
SPRITESET_CENTER_OFFSET_X = 8,
SPRITESET_CENTER_OFFSET_Y = 9,
SPRITESET_RESIZE_FACTOR_X = 10,
SPRITESET_RESIZE_FACTOR_Y = 11,
SPRITESET_ROTATION_ANGLE = 12,
SPRITESET_FLIP_MODE = 13,
SPRITESET_WARP_AMP = 18,
SPRITESET_WARP_WAVELENGTH = 19,
SPRITESET_WARP_SPEED = 20,
SPRITESET_PIXELATED_NOISE = 27, // side size
SPRITESET_BLUR_AMOUNT = 28,
SPRITESET_BREAKUP_VALUE = 29,
SPRITESET_BREAKUP_DIRECTION = 30
};
enum <unsigned short> SPRITESET_WAIT_PROPERTY {
SPRITESET_WAIT_ALPHA = 0,
SPRITESET_WAIT_X_POSITION = 4,
SPRITESET_WAIT_Y_POSITION = 5,
SPRITESET_WAIT_ROTATION_ANGLE = 10,
SPRITESET_WAIT_WARP = 15,
SPRITESET_WAIT_PIXELATED_NOISE = 24,
SPRITESET_WAIT_BREAKUP = 26
};
enum <unsigned char> CHANGESET_FLAGS {
VALUE_PROVIDED = 1,
FRAMES_PROVIDED = 2,
MOTION_EQUATION_PROVIDED = 4
};
enum <unsigned short> MOTION_EQUATION {
GRADUAL_SPEEDUP = 1,
GRADUAL_SLOWDOWN = 2,
SMOOTH_START_STOP = 3,
TYPE_64 = 64
};
enum <unsigned char> ANIME_PROPERTY {
INDEX_PROVIDED = 1,
SINGLE_PLAY_PROVIDED = 4
};
enum <unsigned char> PRINT_PROPERTY {
MASK_PROVIDED = 1,
DURATION_PROVIDED = 2,
UNKNOWN_PROVIDED = 4,
ONS_EFFECT_PROVIDED = 8,
BLOCKING_PROVIDED = 128
};
enum <unsigned short> GLOBAL_DISPLAY_PROPERTY {
DISPLAY_X_POSITION = 0x04,
DISPLAY_Y_POSITION = 0x05,
DISPLAY_CENTER_OFFSET_X = 0x06,
DISPLAY_CENTER_OFFSET_Y = 0x07,
QUAKE_X_AMPLITUDE = 0x0C,
QUAKE_X_CYCLEFRAMES = 0x0D,
QUAKE_Y_AMPLITUDE = 0x0E,
QUAKE_Y_CYCLEFRAMES = 0x0F,
DISPLAY_WARP_AMP = 0x10,
DISPLAY_WARP_WAVELENGTH = 0x11,
DISPLAY_WARP_SPEED = 0x12,
BLUR_AMOUNT_DISPLAY_PROPERTY = 0x1A,
QUAKE_SINGLE_AXIS = 0x1D,
DISPLAY_ONION_ALPHA_OPACITY = 0x1E, // controls how visible the onion effect when moving sprites is
DISPLAY_ONION_ALPHA_SCALE_FACTOR = 0x1F
// only appears in one place which is too complicated to reasonably analyze without building it first
/* for onion, it could be something like,
if a movement of a solid color pixel moving left to right would *normally* do this to alpha:
255 pixel moves------>
frame 1 [255][000][000][000][000]
frame 2 [000][255][000][000][000]
frame 3 [000][000][255][000][000]
frame 4 [000][000][000][255][000]
frame 5 [000][000][000][000][255]
then with onion set to 192 it might instead do
frame 1 [255][000][000][000][000]
frame 2 [192][255][000][000][000]
frame 3 [145][192][255][000][000] (192/255)^2 ...
frame 4 [109][145][192][255][000] ^3...
frame 5 [082][109][145][192][255] ^4...
*/
};
enum <unsigned short> GLOBAL_DISPLAY_WAIT_PROPERTY {
GLOBAL_POSITION_X = 3,
GLOBAL_POSITION_Y = 4,
GLOBAL_QUAKE_X = 10,
GLOBAL_QUAKE_Y = 12,
GLOBAL_QUAKE_XY = 14,
GLOBAL_BLUR_AMOUNT = 24,
GLOBAL_ONION_ALPHA = 26
};
struct STORABLE {
signed short value;
local string str = "";
local int reg = false;
if(value<-32000) {
SPrintf(str, "reg%i", 32768+value);
reg = true;
} else {
SPrintf(str, "%i", value);
}
};
struct CALCOP {
char value;
local string str = "";
local int args = 0;
if (value == -1) {
str = "end";
} else if (value == 0) {
str = "push";
args = 1;
} else if (value == 0x1) {
str = "add";
} else if (value == 0x2) {
str = "sub";
} else if (value == 0x3) {
str = "mul";
} else if (value == 0x4) {
str = "div";
} else {
error();
}
};
struct BITNUMBER {
//Value is a number of set bits divided by two
STORABLE bits;
local unsigned short cbits = bits.reg ? 0 : bits.value;
local unsigned short num = 0;
while (cbits != 0) {
cbits = cbits >> 2;
num++;
}
};
struct SCRIPT;
struct REFERENCE_TABLES_UMI {
POINTER script;
POINTER masks;
POINTER backgrounds;
POINTER bustup;
POINTER anime;
POINTER bgm;
POINTER se;
POINTER movie;
POINTER voice;
POINTER picbox;
POINTER musbox;
POINTER tips;
POINTER char_flags;
POINTER chars;
};
struct REFERENCE_TABLES_SUI {
POINTER script;
POINTER masks;
POINTER backgrounds;
POINTER bustup;
POINTER bgm;
POINTER se;
POINTER movie;
POINTER voice;
POINTER picbox;
POINTER musbox;
POINTER tips;
POINTER chapters;
};
struct SNRFILEHEADER {
char magic[4];
unsigned int filesize_in_bytes;
int dialogue_line_count;
int unk_ints[5];
#ifdef SUI
REFERENCE_TABLES_SUI pointers;
#else
REFERENCE_TABLES_UMI pointers;
#endif
};
// NOTE on <optimize=false>
// When dealing with variable length arrays where the length is not an int,
// 010 editor will fail to work properly due to an "optimization": https://www.sweetscape.com/010editor/manual/ArraysDuplicates.htm
// You need to add <optimize=false> at the end of the struct to get it to work properly.
struct TABLE_MASKS {
int table_length;
int entries_num;
struct {
unsigned short len;
char data[len];
} entries[entries_num] <optimize=false>;
};
struct TABLE_BACKGROUNDS {
int table_length;
int entries_num;
struct TABLE_BACKGROUNDS_ENTRY {
unsigned short len;
char data[len];
short unk1;
} entries[entries_num] <optimize=false>;
};
struct TABLE_BUSTUP {
int entries_num;
struct {
char data1[0x18];
#ifdef SUI
char data2[0x12];
#else
char data2[0x10];
#endif
} entries[entries_num];
};
struct TABLE_ANIME {
int entries_num;
struct {
#ifdef NOCTURNE
char data[0x24];
#else
char data[0x20];
#endif
short unk1;
short unk2;
} entries[entries_num];
};
struct TABLE_BGM {
int entries_num;
struct {
char filename[0x0C];
char songname[0x28];
} entries[entries_num];
};
struct TABLE_SE {
int entries_num;
struct {
char data[0x18];
} entries[entries_num];
};
struct TABLE_MOVIE {
int entries_num;
struct {
char data[0x10];
short unk1;
} entries[entries_num];
};
struct TABLE_VOICE {
int entries_num;
struct {
char data1[0x10];
uint64 unk_bitmask <format=binary>;
} entries[entries_num];
};
struct CHAR_ENTRY {
unsigned short char_entry_type; //increases with next entry 0x11 0x21 0x31
switch(char_entry_type) {
case 0x11:
case 0x21:
case 0x31:
unsigned short unk1; //0x0200 or 0x0201
case 0x12:
case 0x22:
char char_abbrev[8];
#ifdef NOCTURNE
char char_image[20];
#else
char char_image[16];
#endif
//Printf("data: %s -> %s\n", char_abbrev, char_image);
break;
default:
char char_text[(char_entry_type>>4)-2];
//Printf("text: %s\n", ConvertString(char_text, CHARSET_JAPANESE, CHARSET_UTF8));
break;
}
};
struct TABLE_CHARS {
int entries_num;
struct {
local uint64 start = FTell();
unsigned short len;
while ((FTell()-(len>>4)-start) > 0) {
CHAR_ENTRY entry;
}
} entries[entries_num] <optimize=false>;
};
struct TABLE_TIPS {
int entries_num;
struct {
#ifdef SUI
unsigned short id;
char path[0x10];
#else
unsigned short len;
//char data[(len>>4)-2];
string data;
string desc;
//Printf("title: %s\n", ConvertString(data, CHARSET_JAPANESE, CHARSET_UTF8));
//Printf("text: %s\n", ConvertString(desc, CHARSET_JAPANESE, CHARSET_UTF8));
#endif
} entries[entries_num] <optimize=false>;
};
struct TABLE_CHAR_FLAGS {
int entries_num;
struct {
unsigned int data;
} entries[entries_num];
};
string getPictureEntry(unsigned short &i) {
return getBackgroundName(i);
}
string getMusicEntry(unsigned short &i) {
string printable_name;
SPrintf(printable_name,"[%X] %s", i, getBGMName(i,0));
return printable_name;
}
struct TABLE_PICTURE_BOX {
int entries_num;
struct {
unsigned char len;
unsigned char flags; // 0x80 is hidden
unsigned short data[len] <read=getPictureEntry>;
} entries[entries_num] <optimize=false>;
};
struct TABLE_MUSIC_BOX {
int entries_num;
struct {
unsigned short bgm_index <read=getMusicEntry>;
// Probably unused...
// Could be umib_%03d index, but it does not match for some tracks
unsigned short unk;
unsigned short play_once;
} entries[entries_num];
};
struct INSTRUCTION {
INSTRUCTION_ID instruction_id <bgcolor=0x0000FF, fgcolor=0xFFFFFF>;
local string printable_name="";
switch(instruction_id) {
case DIALOGUE:
unsigned short dialogue_number <bgcolor=0xFFFFFF>;
unsigned char dialogue_number_hi <bgcolor=0xDDDDDD>;
unsigned char plain_dialogue <bgcolor=0xBBBBBB>;
unsigned short length <bgcolor=0x999999>;
char body[length] <bgcolor=0x777777>;
SPrintf(printable_name, "[%i] %s", dialogue_number, body);
startInst("DIALOGUE");
numField("num", (((unsigned int)dialogue_number_hi) << 16) | dialogue_number);
numField("dlgtype",plain_dialogue);
strField("data",strConv(body));
endInst();
#ifndef SUI
Assert(dialogue_number_hi == 0, "DIALOGUE :: non-zero unk1");
#endif
break;
case HIDDEN_DIALOGUE:
unsigned short length <bgcolor=0x999999>;
char body[length] <bgcolor=0x777777>;
SPrintf(printable_name, "[hidden] %s", body);
startInst("HIDDEN_DIALOGUE");
strField("data",strConv(body));
endInst();
break;
case DIALOGUE_PIPE_WAIT:
signed short index;
SPrintf(printable_name, "Wait for pipe %i", index);
startInst("DIALOGUE_PIPE_WAIT");
numField("idx",index);
endInst();
break;
case DIALOGUE_CONTINUE_SIGNAL:
SPrintf(printable_name, "Send dialogue continue signal");
startInst("DIALOGUE_CONTINUE_SIGNAL");
endInst();
break;
case RESOURCE_COMMAND:
SLOT slot;
SPrintf(printable_name, "Resource Command (slot %i)", slot);
RESOURCE_COMMAND_ID resource_command_type;
switch(resource_command_type) {
case REMOVE_SLOT:
#ifdef SUI
unsigned short unk_2;
#endif
unsigned char unk_1;
SPrintf(printable_name, "%s: Remove Slot", printable_name);
startInst("REMOVE_SLOT");
numField("slot",slot);
endInst();
break;
case PIC_LOAD:
#ifdef SUI
unsigned short mode;
#endif
unsigned char bg_provided;
startInst("PIC_LOAD");
numField("slot",slot);
if(bg_provided!=0) {
unsigned short bg_index;
SPrintf(printable_name, "%s PIC Load: %s (%i)", printable_name, getBackgroundName(bg_index), bg_provided);
strField("file",getBackgroundName(bg_index));
} else {
//RGBA {0,0,0,255} (NONE)
SPrintf(printable_name, "%s PIC Load BLACK", printable_name);
strField("file","BLACK");
}
endInst();
break;
case SPRITE_LOAD:
#ifdef SUI
unsigned short unk_2;
#endif
unsigned char unk_1;
unsigned short sprite_index;
SPrintf(printable_name, "%s Sprite Load: %s (%i)", printable_name, getBustupName(sprite_index), unk_1);
if(unk_1 > 1) {
unsigned short unk_2;
}
startInst("SPRITE_LOAD");
numField("slot",slot);
numField("unk_1",unk_1);
if(unk_1 > 1) numField("unk_2",unk_2);
strField("file",strConv(getBustupName(sprite_index)));
endInst();
break;
case ANIME_LOAD:
ANIME_PROPERTY flags;
SPrintf(printable_name, "%s Anime Load(%d):", printable_name, flags);
startInst("ANIME_LOAD");
numField("slot",slot);
if (flags & INDEX_PROVIDED) {
unsigned short anime_index;
SPrintf(printable_name, "%s file %s", printable_name, getAnimeName(anime_index));
strField("file",getAnimeName(anime_index));
} else {
SPrintf(printable_name, "%s file %s", printable_name, getAnimeName(0));
strField("file",getAnimeName(0));
}
if(flags & SINGLE_PLAY_PROVIDED) {
unsigned short single_play;
SPrintf(printable_name, "%s single_play %d", printable_name, single_play);
numField("single_play",single_play);
} else {
SPrintf(printable_name, "%s single_play %d", printable_name, 0);
numField("single_play",0);
}
endInst();
break;
case LOAD_SIMPLE:
unsigned char type;
startInst("LOAD_SIMPLE");
numField("slot",slot);
unsigned short colour;
unsigned short width;
unsigned short height;
#ifndef SUI
unsigned short unk1;
Assert((type == 0x2D && width == 2176 && height == 1224 && unk1 == 72) ||
// These ones are present in chiru tests only, irrelevant for the game
(type == 0xD && width == 1920 && height == 1080 && unk1 == 141), "LOAD_SIMPLE :: unexpected parameters");
#else
local unsigned short unk1 = 0;
#endif
switch (colour) {
case 9999:
SPrintf(printable_name, "%s Load Simple: WHITE", printable_name);
strField("file","WHITE");
break;
case 9009:
SPrintf(printable_name, "%s Load Simple: BLUE2", printable_name);
strField("file","BLUE2");
break;
case 9000:
SPrintf(printable_name, "%s Load Simple: BLACK", printable_name);
strField("file","BLACK");
break;
case 9700:
SPrintf(printable_name, "%s Load Simple: RED2", printable_name);
strField("file","RED2");
break;
case 768:
SPrintf(printable_name, "%s Load Simple: 768", printable_name);
strField("file","768");
break;
default:
Assert(0, "LOAD_SIMPLE :: Unrecognised colour");
break;
}
SPrintf(printable_name, "%s %dx%d of %X %d", printable_name, width, height, type, unk1);
endInst();
break;
#ifdef SUI
case HIGU_5:
unsigned char unk1;
unsigned short unk2;
SPrintf(printable_name, "%s HIGU_5: %X, %X)", printable_name, unk1, unk2);
break;
case HIGU_6:
unsigned char unk1;
unsigned short unk2;
SPrintf(printable_name, "%s HIGU_6: %X, %X)", printable_name, unk1, unk2);
break;
#else
case RAIN_LOAD:
unsigned char show; // 0 is rain, 1 is orb
SPrintf(printable_name, "%s Rain Load: (%d", printable_name, show);
startInst("RAIN_LOAD");
numField("slot",slot);
numField("show",show);
if (show == 1) {
unsigned short unk_2;
numField("unk_2",unk_2);
SPrintf(printable_name, "%s, %d", printable_name, unk_2);
}
SPrintf(printable_name, "%s)", printable_name);
endInst();
break;
#endif
case QUIZ:
unsigned char unk_1; //always 1
Assert(unk_1 == 1, "QUIZ :: unk_1");
STORABLE button_msk;
SPrintf(printable_name, "%s QUIZ: (button_msk: %s, unk: %d)", printable_name, button_msk.str, unk_1);
startInst("QUIZ");
numField("slot",slot);
numField("unk_1", unk_1);
strField("button_mask",button_msk.str);
endInst();
break;
case CAKE:
unsigned char unk_1; //always 0
Assert(unk_1 == 0, "CAKE :: unk_1");
SPrintf(printable_name, "%s CAKE: (%d)", printable_name, unk_1);
startInst("CAKE");
numField("slot",slot);
numField("unk_1", unk_1);
endInst();
break;
case QUIZ2:
unsigned char unk_1; //always 0
Assert(unk_1 == 0, "QUIZ2 :: unk_1");
SPrintf(printable_name, "%s QUIZ2: (%d)", printable_name, unk_1);
startInst("QUIZ2");
numField("slot",slot);
numField("unk_1", unk_1);
endInst();
break;
case MURDER_STORY:
unsigned char unk_1; //always 0
Assert(unk_1 == 0, "MURDER_STORY :: unk_1");
SPrintf(printable_name, "%s MURDER_STORY: (%d)", printable_name, unk_1);
startInst("MURDER_STORY");
numField("slot",slot);
numField("unk_1", unk_1);
endInst();
break;
default:
error();
break;
}
break;
case SPRITE_COMMAND:
STORABLE slot;
SPrintf(printable_name, "Sprite Command (slot %s)", slot.str);
SPRITE_PROPERTY property;
CHANGESET_FLAGS changeset_flags;
startInst("SPRITE_COMMAND");
strField("slot",slot.str);
strField("property",EnumToString(property));
Assert(EnumToString(property) != "", "Unknown property");
if(changeset_flags & VALUE_PROVIDED) {
STORABLE value;
SPrintf(printable_name, "%s [value=%s]", printable_name, value.str);
strField("value",value.str);
}
if(changeset_flags & FRAMES_PROVIDED) {
STORABLE frames;
SPrintf(printable_name, "%s [frames=%s]", printable_name, frames.str);
strField("frames",frames.str);
}
if(changeset_flags & MOTION_EQUATION_PROVIDED) {
MOTION_EQUATION motion;
SPrintf(printable_name, "%s [equation=%s]", printable_name, EnumToString(motion));
strField("equation",EnumToString(motion));
Assert(EnumToString(motion) != "", "Unknown equation");
}
SPrintf(printable_name, "%s -> %s", printable_name, EnumToString(property));
endInst();
break;
case SPRITESET_COMMAND:
SPrintf(printable_name, "SpriteSet Command");
SPRITESET_PROPERTY property;
CHANGESET_FLAGS changeset_flags;
startInst("SPRITESET_COMMAND");
strField("property",EnumToString(property));
Assert(EnumToString(property) != "", "Unknown property");
if(changeset_flags & VALUE_PROVIDED) {
STORABLE value;
SPrintf(printable_name, "%s [value=%s]", printable_name, value.str);
strField("value",value.str);
}
if(changeset_flags & FRAMES_PROVIDED) {
STORABLE frames;
SPrintf(printable_name, "%s [frames=%s]", printable_name, frames.str);
strField("frames",frames.str);
}
if(changeset_flags & MOTION_EQUATION_PROVIDED) {
MOTION_EQUATION motion;
SPrintf(printable_name, "%s [equation=%s]", printable_name, EnumToString(motion));
strField("equation",EnumToString(motion));
Assert(EnumToString(motion) != "", "Unknown equation");
}
SPrintf(printable_name, "%s -> %s", printable_name, EnumToString(property));
endInst();
break;
case GLOBAL_DISPLAY_COMMAND:
SPrintf(printable_name, "Global Display Command");
GLOBAL_DISPLAY_PROPERTY property;
CHANGESET_FLAGS changeset_flags;
startInst("GLOBAL_DISPLAY_COMMAND");
strField("property",EnumToString(property));
Assert(EnumToString(property) != "", "Unknown property");
if(changeset_flags & VALUE_PROVIDED) {
STORABLE value;
SPrintf(printable_name, "%s [value=%s]", printable_name, value.str);
strField("value",value.str);
}
if(changeset_flags & FRAMES_PROVIDED) {
STORABLE frames;
SPrintf(printable_name, "%s [frames=%s]", printable_name, frames.str);
strField("frames",frames.str);
}
if(changeset_flags & MOTION_EQUATION_PROVIDED) {
MOTION_EQUATION motion;
SPrintf(printable_name, "%s [equation=%s]", printable_name, EnumToString(motion));
strField("equation",EnumToString(motion));
Assert(EnumToString(motion) != "", "Unknown equation");
}
SPrintf(printable_name, "%s -> %s", printable_name, EnumToString(property));
endInst();
break;
case SPRITE_COMMAND_WAIT_FOR_END:
STORABLE slot;
SPRITE_WAIT_PROPERTY property;
startInst("SPRITE_COMMAND_WAIT_FOR_END");
strField("slot",slot.str);
strField("property",EnumToString(property));
#ifndef SUI
Assert(EnumToString(property) != "", "Unknown property");
#endif
endInst();
SPrintf(printable_name, "Sprite Command Wait on slot %s, property %s", slot.str, EnumToString(property));
break;
case SPRITESET_COMMAND_WAIT_FOR_END:
SPRITESET_WAIT_PROPERTY property;
startInst("SPRITESET_COMMAND_WAIT_FOR_END");
strField("property",EnumToString(property));
Assert(EnumToString(property) != "", "Unknown property");
endInst();
SPrintf(printable_name, "SpriteSet Command Wait on property %s", EnumToString(property));
break;
case GLOBAL_DISPLAY_COMMAND_WAIT_FOR_END:
GLOBAL_DISPLAY_WAIT_PROPERTY property;
startInst("GLOBAL_DISPLAY_COMMAND_WAIT_FOR_END");
strField("property",EnumToString(property));
Assert(EnumToString(property) != "", "Unknown property");
endInst();
SPrintf(printable_name, "Global Display Command Wait on property %s", EnumToString(property));
break;
case SELECT_SPRITESET:
unsigned short set_number;
startInst("SELECT_SPRITESET");
numField("num",set_number);
endInst();
SPrintf(printable_name, "Select Sprite Set: %i", set_number);
break;
case SPRITESET_CLEAR:
SPrintf(printable_name, "Clear SpriteSet");
startInst("SPRITESET_CLEAR");
endInst();
break;
case SPRITESET_INITIALIZE:
SPrintf(printable_name, "Initialize SpriteSet");
startInst("SPRITESET_INITIALIZE");
endInst();
break;
case MASK_COMMAND:
unsigned short mask_number;
unsigned short mode; // 0 - same, 1 - horizontal flip, 3 - rotate 180
Assert(mode == 0 ||
(mode == 1 && mask_number == 0xE) || //cutb
(mode == 1 && mask_number == 0x19) || //cut_up
(mode == 1 && mask_number == 0x1A) || //cut_down
(mode == 3 && mask_number == 0xD) || //cuta
(mode == 3 && mask_number == 0xE), "MASK_COMMAND :: Unsupported mode");
startInst("MASK_COMMAND");
strField("mask",getMaskName(mask_number));
numField("mode",mode);
endInst();
SPrintf(printable_name, "Mask: %s (mode %i)", getMaskName(mask_number), mode);
break;
case RUMBLE:
STORABLE strength;
STORABLE duration_in_frames;
startInst("RUMBLE");
strField("strength",strength.str);
strField("duration",duration_in_frames.str);
endInst();
SPrintf(printable_name, "Rumble: strength %s duration %s (frames)", strength.str, duration_in_frames.str);
break;
case GOSUB:
POINTER address;
switch (address) {
//rondo
case 0x91ca6: //print
SPrintf(printable_name, "sub_91ca6(reg9,reg10);");
break;
case 0x92a4f: //break_glass
SPrintf(printable_name, "sub_92a4f(reg20);");
break;
case 0x928a3: //break_glass2
SPrintf(printable_name, "sub_928a3(reg20);");
break;
case 0x9239f: //display_clock
SPrintf(printable_name, "sub_9239f(reg28,reg29,reg30,reg31,reg32,reg13,reg14);");
break;
case 0x92bc6: //show_whirl
SPrintf(printable_name, "sub_92bc6();");
break;
case 0x924c3: //flg_p
SPrintf(printable_name, "sub_924c3(reg27);");
break;
//chiru, some params may be unexact atm
case 0xc6366: //print
SPrintf(printable_name, "sub_c6366(reg9,reg10);");
break;
case 0xcfa84: //break_glass3