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Python skill behavior #39

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AristocratMC opened this issue Feb 18, 2020 · 2 comments
Open

Python skill behavior #39

AristocratMC opened this issue Feb 18, 2020 · 2 comments

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@AristocratMC
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I have recently come to know Python passive works like this:

  • She can only distribute one stack of her passive per stat per second
  • Incoming buffs not yet distributed by her passive are queued to be distributed in the next second and onwards

For example, if she received 2 FP buffs and 1 RoF buff on 5.5s, she would buff 6% FP and 6% RoF on 6s, then another 6% FP on 7s.

This leads to her passive being effectively capped at 3 stacks, but also means it can last a lot longer than you might otherwise expect - as her self-buff also triggers her passive.

@AristocratMC
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Combo Fairy skill also currently triggers Python passive once per stack, but in-game testing shows Combo buff is treated as a single buff only.

@umang-p
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umang-p commented Feb 24, 2020

Why does it always seem like the first implementation of a skill is the most accurate to the game. Changes to the sim for your first comment might take some time as it seems like this mechanism may be used for other dolls like CLEAR, FAIL, C-93, etc. so I want to do it relatively properly rather than hack in things like in the past few doll batches.

Combo Fairy skill also currently triggers Python passive once per stack, but in-game testing shows Combo buff is treated as a single buff only.

This shouldn't be the case and thus far I have been unable to replicate this but I will try again later.

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