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bvh and fbx model charactor skeleton not the same #25

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youngstu opened this issue Jan 30, 2023 · 2 comments
Open

bvh and fbx model charactor skeleton not the same #25

youngstu opened this issue Jan 30, 2023 · 2 comments

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@youngstu
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youngstu commented Jan 30, 2023

bvh and fbx model charactor skeleton not the same and not compatible.
Screenshot from 2023-01-30 14-21-02
Screenshot from 2023-01-30 14-21-57

@lassemt
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lassemt commented Mar 9, 2023

I believe this is an issue with Blender always points the bone primary axis in a +Y direction, while Maya and FBX support unique bone orientation per-bone. I guess the fbx was exported with Maya.

@cacard
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cacard commented Mar 19, 2024

you need adjust bones to T-Pose manually.

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