-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improve TaxelCenters #9
Comments
I did a trial in blender to produce a taxel center with this updated algorithm
|
Thanks. Looks good. Are you filing a new PR to include this improvement in the repo? |
We need @GereonBuescher to validate first, as the change will affect data. |
Proximal link of middle and ring finger looks indeed much better on the force to surface projected version. |
No, not at all, because this is not computed online. These contact positions are computed once offline and then stored in |
I suppose @GereonBuescher thought I had solved the "live" computation of the projection point, depending on a future deformable model. In case of a deformable model, the projection should be computed live somehow but the solution I propose is indeed offline to have an ideal point of contact on the surface and not inside the bones. Interpolation between 2 opposite taxels that are rather curved (the 2 taxels on index proximal) will still have a center land inside the bone because there is no live computation of the projection. You are right, it is essentially improving the center of U-shaped taxels. |
with futur, I ment devices with (much) more sensors. |
look at the algorithm, the "shift" is done by projecting the weighted average center back the surface. it is a projection, just not a live projection. |
Closed via #11. |
I did not want to close this issue as it is not resolved to the liking of our colleague who thinks a dynamic model is better. Closing it make the idea he has vanish. |
Originally posted by @rhaschke in #6 (comment)
The text was updated successfully, but these errors were encountered: