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UVStream
ByteBufferAllocatorBase allocator; public ByteBufferAllocatorBase ByteBufferAllocator { get { return allocator ?? Loop.ByteBufferAllocator; } set { allocator = value; } } public void Resume() { CheckDisposed(); int r = uv_read_start(NativeHandle, ByteBufferAllocator.AllocCallback, read_cb); Ensure.Success(r); }
The text was updated successfully, but these errors were encountered:
Yeah they do, you can assign your own bytebufferallocator, for every handler and loop.
This one just creates a new buffer and copies the contents to it, so everyone can use it.
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UVStream
ByteBufferAllocatorBase allocator;
public ByteBufferAllocatorBase ByteBufferAllocator
{
get
{
return allocator ?? Loop.ByteBufferAllocator;
}
set
{
allocator = value;
}
}
public void Resume()
{
CheckDisposed();
int r = uv_read_start(NativeHandle, ByteBufferAllocator.AllocCallback, read_cb);
Ensure.Success(r);
}
The text was updated successfully, but these errors were encountered: