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加载Sprite的时候,加载到了同名的Texture 建议将 if (assetObject.name == assetName)改为if (assetObject.name == assetName && assetObject is TObject tObject)
if (assetObject.name == assetName)
if (assetObject.name == assetName && assetObject is TObject tObject)
The text was updated successfully, but these errors were encountered:
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加载Sprite的时候,加载到了同名的Texture
建议将
if (assetObject.name == assetName)
改为if (assetObject.name == assetName && assetObject is TObject tObject)
The text was updated successfully, but these errors were encountered: