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stdafx.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#include <math.h>
#include <map>
#include <vector>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <iostream>
#ifndef WINDOWS_PLATFORM
#include <dirent.h>
#endif
#include <OgreCamera.h>
#include <OgreEntity.h>
#include <OgreLogManager.h>
#include <OgreRoot.h>
#include <OgreViewport.h>
#include <OgreSceneManager.h>
#include <OgreRenderWindow.h>
#include <OgreConfigFile.h>
#include <OgreOverlay.h>
#include <OgreOverlayManager.h>
#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>
#include <SdkTrays.h>
#include <SdkCameraMan.h>
#include <CEGUI/CEGUI.h>
#include <CEGUI/RendererModules/Ogre/CEGUIOgreRenderer.h>
#include "ExampleApplication.h"
#include "OgreBulletDynamicsRigidBody.h"
#include "Shapes/OgreBulletCollisionsBoxShape.h"
#include "Shapes/OgreBulletCollisionsStaticPlaneShape.h"
#include "Shapes/OgreBulletCollisionsCapsuleShape.h"
#include "Shapes/OgreBulletCollisionsSphereShape.h"
#include "Shapes/OgreBulletCollisionsCylinderShape.h"
#include "Shapes/OgreBulletCollisionsConvexHullShape.h"
#include "Shapes/OgreBulletCollisionsTriangleShape.h"
#include "Shapes/OgreBulletCollisionsTerrainShape.h"
#include <Utils/OgreBulletConverter.h>
#include <OgreBulletCollisionsPreRequisites.h>
#include <Shapes/OgreBulletCollisionsCompoundShape.h>
#include <Shapes/OgreBulletCollisionsBoxShape.h>
#include <Utils/OgreBulletCollisionsMeshToShapeConverter.h>
#include <Shapes/OgreBulletCollisionsTriangleShape.h>
#include <Shapes/OgreBulletCollisionsTrimeshShape.h>
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif