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LaserMachineGunBullet.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#ifndef LASERMACHINEGUNBULLET_H
#define LASERMACHINEGUNBULLET_H
/* LaserMachineGunBullet
This class is responsible for visualizing a
laser machine gun bullet. it shares the same
attributes with the LaserPistolBullet, therefore,
it inherits the related class.
*/
#include "LaserPistolBullet.h"
class LaserMachineGunBullet: public LaserPistolBullet
{
public:
//constructor of the class. take Ogre::SceneManager and DynamicsWorld object for
//creating visual and physical components of the bullet. In addition, it requires
//owner id of the weapon owner and the team
LaserMachineGunBullet(SceneManager* sceneManager,OgreBulletDynamics::DynamicsWorld* dynamics,int ownerID,unsigned char team);
private:
};
#endif /* LASERMACHINEGUNBULLET_H */