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LaserMachineGunBullet.cpp
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#include "LaserMachineGunBullet.h"
LaserMachineGunBullet::LaserMachineGunBullet(SceneManager* sceneManager,OgreBulletDynamics::DynamicsWorld* dynamics,int _ownerID,unsigned char team): LaserPistolBullet(sceneManager,dynamics,_ownerID,team)
{
this->TTL=this->maxDistance=2000*35;
this->speed=48*35;
diffColor=ColourValue(1,0,0);
if (team==0)
materialName = "Laserball_Blue";
else
materialName = "Laserball_Red";
scaleValue=Ogre::Vector3(.1,.1,.1);
}