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GameItem.cpp
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GameItem.cpp
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#include "GameItem.h"
#include "SoundController.h"
#include "Util/ConfigReader.h"
GameItem::GameItem(int id,ItemType::ItemTypes type)
{
this->id=id;
this->type=type;
this->itemNode=NULL;
this->boundaryNode=NULL;
this->visible=true;
this->rigidBody=NULL;
this->sceneManager=NULL;
this->itemTakeSoundID="item_"+Converter::intToString(id);
}
GameItem::~GameItem()
{
if(sceneManager!=NULL)
{
delete rigidBody;
boundaryNode->detachAllObjects();
sceneManager->destroySceneNode(boundaryNode);
itemNode->detachAllObjects();
sceneManager->destroySceneNode(itemNode);
}
}
void GameItem::createVisual(SceneManager* sceneManager,std::string entityName,std::string materialName,Ogre::Vector3 scaleFactor,Ogre::Vector3 position)
{
if(itemNode==NULL)
{
Logger::getSingleton()->addLine("Item: creating visual");
this->sceneManager=sceneManager;
this->scaleFactor=scaleFactor;
this->position=position;
boundaryNode=sceneManager->getRootSceneNode()->createChildSceneNode();
itemNode=boundaryNode->createChildSceneNode();
entity=sceneManager->createEntity(entityName);
if(materialName!="NULL")
entity->setMaterialName(materialName);
entity->setCastShadows(false);
entity->setRenderQueueGroup(RENDER_QUEUE_6);
itemNode->attachObject(entity);
itemNode->scale(scaleFactor);
boundaryNode->setPosition(position);
itemNode->rotate(Quaternion(Degree(45),Ogre::Vector3(1,1,1)));
//save materials...
for (int i = 0; i < entity->getNumSubEntities(); i++)
mats.push_back(entity->getSubEntity(i)->getMaterial());
Logger::getSingleton()->addLine("Item: attaching sounds");
std::string soundFile=ConfigReader::getConfigFile("GameSettings")->getFieldValueAsString("GameSounds","item-take");
SoundController::getSingleton()->attachDynamicSound(itemNode,itemTakeSoundID,ConfigReader::getConfigFile("GameSettings")->getFieldValueAsString("GameSounds","item-take"));
Logger::getSingleton()->addLine("Item: item visual created");
}
else
Logger::getSingleton()->addLine("Item: cannot create item. it already exists.");
}
void GameItem::createPhysics(OgreBulletDynamics::DynamicsWorld* dynamics)
{
Logger::getSingleton()->addLine("Item: creating physics");
if(itemNode!=NULL)
{
static int count=0;
OgreBulletCollisions::BoxCollisionShape* boxShape=PhysicsHandler::createBoxShape(entity,scaleFactor);
rigidBody=PhysicsHandler::addRigidBody("Item"+Converter::intToString(count),boundaryNode,boxShape,dynamics,position,1,Quaternion(Degree(45),Ogre::Vector3(1,1,1)));
rigidBody->getBulletRigidBody()->setActivationState(DISABLE_DEACTIVATION);
rigidBody->setKinematicObject(true);
CollisionObjectInfo* info=new CollisionObjectInfo(boundaryNode,rigidBody,CollisionObjectTypes::ITEM,this);
rigidBody->getBulletRigidBody()->setUserPointer(info);
rigidBody->getBulletRigidBody()->setCollisionFlags(rigidBody->getBulletRigidBody()->getCollisionFlags()|btCollisionObject::CO_GHOST_OBJECT);
count++;
Logger::getSingleton()->addLine("Item: item physics created");
}
else
Logger::getSingleton()->addLine("Item: cannot create physics; itemNode is NULL!");
}
void GameItem::setEagleEyeMode(bool on)
{
if(itemNode!=NULL)
{
if(on)
entity->setMaterial((MaterialPtr)MaterialManager::getSingletonPtr()->getByName("item"));
else
{
for (int i = 0; i < entity->getNumSubEntities(); i++)
entity->getSubEntity(i)->setMaterial(mats.at(i));
}
}
}
void GameItem::updateGraphics()
{
if(itemNode!=NULL)
{
if(visible && itemNode->getScale().x<scaleFactor.x)
itemNode->setScale(itemNode->getScale()+scaleFactor.x/50.);
else if(!visible)
{
if(itemNode->getScale().x>0)
itemNode->setScale(itemNode->getScale()-scaleFactor.x/50.);
else
itemNode->setVisible(false);
}
boundaryNode->rotate(Ogre::Vector3(0,1,0),Degree(1.5));
}
}
void GameItem::show()
{
if(boundaryNode!=NULL)
{
boundaryNode->setVisible(true);
rigidBody->setVisible(true);
}
visible=true;
}
void GameItem::hide()
{
if(boundaryNode!=NULL)
rigidBody->setVisible(false);
visible=false;
SoundController::getSingleton()->playSound(itemTakeSoundID,false);
}
OgreBulletDynamics::RigidBody* GameItem::getRigidBody()
{
return rigidBody;
}
bool GameItem::isAlive()
{
return visible;
}
int GameItem::getID()
{
return id;
}
ItemType::ItemTypes GameItem::getItemType()
{
return type;
}