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CollisionObjectInfo.h
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CollisionObjectInfo.h
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#ifndef COLLISIONOBJECTINFO_H
#define COLLISIONOBJECTINFO_H
#include "stdafx.h"
/* Collision Object Info
*
* This class is responsible for containing
* a collision object information to the specified
* type of an scene object. It provides some
* information like object type and its pointer.
* The class is used for detecting the collided
* object's type when a physics event happened.
*/
namespace CollisionObjectTypes
{
enum CollisionObjectType
{
WALL=0,
LOCAL_PLAYER,
REMOTE_PLAYER,
DYNAMIC_OBJECT,
GROUND,
BULLET,
ITEM,
TOP,
TELEPORTER,
STATIC_OBJECT,
HIT_DECAL
};
}
class CollisionObjectInfo
{
public:
CollisionObjectInfo();
//constructor of the class. Takes necessary objects
//to identify the type of the object. In addition,
//it also takes a user-specified object.
CollisionObjectInfo(SceneNode* objectNode,OgreBulletDynamics::RigidBody* objectRigid,int objectType,void* specialObject);
//returns the added Ogre scene node
SceneNode* getSceneNode();
//returns the type of the object specified in
//CollisionObjectType enumerator
int getObjectType();
//returns the added rigidbody of the object
OgreBulletDynamics::RigidBody* getRigidBody();
//retuns a user-specified object as void*
void* getSpecialObject();
private:
SceneNode* objectNode;
int objectType;
OgreBulletDynamics::RigidBody* objectRigid;
void* specialObject;
};
#endif /* COLLISIONOBJECTINFO_H */