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textGeometry
Wiki » Internal Components » Geometries » textGeometry
Creates a THREE.TextGeometry
string
required
: The text that needs to be shown.
Default: 'TEXT MISSING'
THREE.Font
required
: The font for the text.
number
required
: The size of the text.
string
: Name for this geometry.
Default: ''
array of THREE.Vector3
: See THREE.Geometry#vertices.
Default: []
array of THREE.Color
: See THREE.Geometry#colors.
Default: []
array of (array of (array of THREE.Vector2))
: See THREE.Geometry#faceVertexUvs.
Default: []
array of THREE.Face3
: See THREE.Geometry#faces.
Default: []
bool
: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
number
: The thickness to extrude text.
Default: 50
number
: The number of points on the curves.
Default: 12
bool
: Turn on bevel.
Default: false
number
: How deep into text bevel goes.
Default: 10
number
: How far from text outline is bevel.
Default: 8
string
: The resource id of this object, only used if it is placed into resources.
Default: ''
This component can be added into <resources/>! See Resource Types for more information.
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