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dodecahedronGeometry
Wiki » Internal Components » Geometries » dodecahedronGeometry
Creates a THREE.DodecahedronGeometry
string
: Name for this geometry.
Default: ''
array of THREE.Vector3
: See THREE.Geometry#vertices.
Default: []
array of THREE.Color
: See THREE.Geometry#colors.
Default: []
array of (array of (array of THREE.Vector2))
: See THREE.Geometry#faceVertexUvs.
Default: []
array of THREE.Face3
: See THREE.Geometry#faces.
Default: []
bool
: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
number
: Radius of the dodecahedron.
Default: 1
number
: Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.
Default: 0
string
: The resource id of this object, only used if it is placed into resources.
Default: ''
This component can be added into <resources/>! See Resource Types for more information.
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