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Just like custom overlays are using tosu to read data, I want to read the multiplayer data to create a tournament overlay for an upcoming tournament. Of course the data doesn't need to be structured like the tournament clients, that was just an idea.
I should have specified that I wanted lazer multiplayer spectate data, my mistake. Lazer doesn't have tournament clients yet so hosting a match in lazer and streaming it is not possible. I would need to read the lazer multiplayer match data and display them live on the overlay.
Oh, I got it, yeah, you need specify this in description) We have plans to implement lazer multiplayer data, but no deadlines. Probably I will force it, if I want to host a lazer tournament soon (i'm trying to bait one host, but it doesn't work yet)
Describe the solution you'd like
Add support for multiplayer spectating with the data structured similarly to the tournament clients.
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