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PPO.py
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PPO.py
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import argparse
import os
import numpy as np
import _pickle as pickle
import gym
from collections import namedtuple
from itertools import count
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from torch.distributions import Normal
from torch.utils.data.sampler import BatchSampler, SubsetRandomSampler
from tensorboardX import SummaryWriter
from utils.models import ValueNetwork, GaussianFixstdPolicy
from algorithms import algorithms
Transition = namedtuple('Transition', ['state', 'action', 'reward', 'a_log_prob', 'next_state', 'done'])
device = 'cuda' if torch.cuda.is_available() else 'cpu'
class PPO(algorithms):
clip_param = 0.2
max_grad_norm = 40
ppo_epoch = 5
buffer_capacity = 2048
batch_size = 32
def __init__(self, args):
super().__init__(args)
num_state = self.env.observation_space.shape[0]
num_action = self.env.action_space.shape[0]
self.actor = GaussianFixstdPolicy(num_state, num_action, 64, self.env.action_space)
self.actor_optimizer = optim.Adam(self.actor.parameters(), self.args.lr)
self.critic = ValueNetwork(num_state, 64)
self.critic_optimizer = optim.Adam(self.critic.parameters(), self.args.lr)
self.buffer = []
self.counter = 0
self.training_step = 0
self.global_steps = 0
if self.args.last_episode > 0:
self.load(self.args.last_episode)
def store_transiction(self, transition):
self.buffer.append(transition)
self.counter += 1
return self.counter % self.buffer_capacity == 0
def compute_returns(self, next_value, rewards, dones):
R = next_value
returns = []
for step in reversed(range(len(rewards))):
R = rewards[step] + self.args.gamma * R
returns.insert(0, R)
return torch.FloatTensor(returns)
def update(self):
self.training_step += 1
state = torch.FloatTensor([t.state for t in self.buffer])
action = torch.FloatTensor([t.action for t in self.buffer])
rewards = torch.FloatTensor([t.reward for t in self.buffer]).view(-1, 1)
next_state = torch.FloatTensor([t.next_state for t in self.buffer])
old_action_log_prob = torch.FloatTensor([t.a_log_prob for t in self.buffer]).view(-1, 1)
dones = torch.FloatTensor([t.done for t in self.buffer]).view(-1, 1)
rewards = (rewards - rewards.mean()) / (rewards.std() + 1e-8)
with torch.no_grad():
target_v = rewards + self.args.gamma * self.critic(next_state)
advantage = (target_v - self.critic(state))
for _ in range(self.ppo_epoch):
for index in BatchSampler(SubsetRandomSampler(range(self.buffer_capacity)), self.batch_size, False):
action_log_prob, entropy = self.actor.action_log_prob(state[index], action[index])
ratio = torch.exp(action_log_prob - old_action_log_prob[index])
L1 = ratio * advantage[index]
L2 = torch.clamp(ratio, 1-self.clip_param, 1+self.clip_param) * advantage[index]
action_loss = -torch.min(L1, L2).mean() - 0.02 * entropy.sum(-1).mean()
self.actor_optimizer.zero_grad()
action_loss.backward()
#print(action_loss)
nn.utils.clip_grad_norm_(self.actor.parameters(), self.max_grad_norm)
self.actor_optimizer.step()
value_loss = F.smooth_l1_loss(self.critic(state[index]), target_v[index])
self.critic_optimizer.zero_grad()
value_loss.backward()
nn.utils.clip_grad_norm_(self.critic.parameters(), self.max_grad_norm)
self.critic_optimizer.step()
del self.buffer[:]
def train(self):
self.actor.train()
for i_epoch in range(self.args.max_episode):
score = 0
state = self.env.reset()
for t in range(self.args.max_length_trajectory):
action, action_log_prob, _ = self.actor.sample(torch.FloatTensor([state]).to(device))
action = action.cpu().detach().numpy()[0]
action_log_prob = action_log_prob.cpu().detach().numpy()[0]
#self.env.render()
next_state, reward, done, info = self.env.step(action)
trans = Transition(state, action, reward, action_log_prob, next_state, done)
if self.store_transiction(trans):
self.update()
score += reward
state = next_state
if done:
break
if i_epoch % self.args.print_log == 0:
print(self.actor.action_log_std.exp().detach())
print("Ep_i \t {}, time step {}, global_steps is {}".format(i_epoch, t, self.counter))
self.evaluate(10, False)
self.save(i_epoch+1)
def evaluate(self, number = 1, render = True):
self.actor.eval()
rewards = []
for _ in range(number):
done = False
total_rews = 0
count = 0
state = self.env.reset()
while not done:
with torch.no_grad():
action, _, _ = self.actor.sample(torch.FloatTensor([state]).to(device))
action = action.cpu().detach().numpy()[0]
if render:
self.env.render()
state, reward, done, _ = self.env.step(action)
total_rews += reward
count += 1
rewards.append(total_rews)
if render:
print("total reward of this episode is " + str(total_rews))
rewards = np.array(rewards)
if not render:
pickle.dump((self.counter, rewards), self.log_file)
self.actor.train()
print("mean reward {}, max reward {}".format(rewards.mean(), rewards.max()))
def save(self, episode = None):
file_name = self.weights_file(episode)
torch.save({'actor' : self.actor.state_dict(),
'critic' : self.critic.state_dict()}, file_name)
print("save model to " + file_name)
def load(self, episode = None):
file_name = self.weights_file(episode)
checkpoint = torch.load(file_name)
self.actor.load_state_dict(checkpoint['actor'])
self.critic.load_state_dict(checkpoint['critic'])
print("successfully load model from " + file_name)