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cursor_windows.go
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cursor_windows.go
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//go:build windows
package ansi
import (
"os"
"syscall"
"unsafe"
)
func CursorUp(n int) {
cursorMove(0, -n)
}
func CursorDown(n int) {
cursorMove(0, n)
}
func CursorForward(n int) {
cursorMove(n, 0)
}
func CursorBack(n int) {
cursorMove(-n, 0)
}
func cursorMove(x int, y int) {
handle := syscall.Handle(os.Stdout.Fd())
var csbi consoleScreenBufferInfo
procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
var cursor coord
cursor.x = csbi.cursorPosition.x + Short(x)
cursor.y = csbi.cursorPosition.y + Short(y)
procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursor))))
}
func CursorNextLine(n int) {
CursorUp(n)
CursorHorizontalAbsolute(0)
}
func CursorPreviousLine(n int) {
CursorDown(n)
CursorHorizontalAbsolute(0)
}
func LastLine() {
screen := getScreen()
CursorAbsolute(0, int(screen.window.bottom))
}
func BottomOffset() int {
screen := getScreen()
return int(screen.cursorPosition.y - screen.window.bottom)
}
func IsLastLine() bool {
screen := getScreen()
if screen.window.bottom == screen.cursorPosition.y {
return true
}
return false
}
func CursorAbsolute(x int, y int) {
handle := syscall.Handle(os.Stdout.Fd())
var csbi consoleScreenBufferInfo
procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
var cursor coord
cursor.x = Short(x)
cursor.y = Short(y)
if csbi.size.x < cursor.x {
cursor.x = csbi.size.x
}
if csbi.size.y < cursor.y {
cursor.y = csbi.size.y
}
procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursor))))
}
func CursorHorizontalAbsolute(x int) {
handle := syscall.Handle(os.Stdout.Fd())
var csbi consoleScreenBufferInfo
procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
var cursor coord
cursor.x = Short(x)
cursor.y = csbi.cursorPosition.y
if csbi.size.x < cursor.x {
cursor.x = csbi.size.x
}
procSetConsoleCursorPosition.Call(uintptr(handle), uintptr(*(*int32)(unsafe.Pointer(&cursor))))
}
func GetCursorPosition() (int, int) {
screen := getScreen()
return int(screen.cursorPosition.x), int(screen.cursorPosition.y)
}
func CursorShow() {
handle := syscall.Handle(os.Stdout.Fd())
var cci consoleCursorInfo
procGetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
cci.visible = 1
procSetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
}
func CursorHide() {
handle := syscall.Handle(os.Stdout.Fd())
var cci consoleCursorInfo
procGetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
cci.visible = 0
procSetConsoleCursorInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&cci)))
}