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Splash.qml
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Splash.qml
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import QtQuick 2.13
import QtQuick.Layouts 1.11
import QtQuick.Controls 2.5
import com.queopardy 1.0;
import "Colors.js" as Colors;
Rectangle {
id: root;
color: "lightgray";
property Game game;
signal ready();
function addPlayer() {
if (txtPlayerName.text == "")
return;
root.game.addPlayer(txtPlayerName.text, colPlayerColor.color);
txtPlayerName.clear();
colPlayerColor.advanceColor();
}
GridLayout {
anchors.fill: parent;
Rectangle {
Layout.alignment: Qt.AlignCenter;
Layout.minimumWidth: 400;
Layout.preferredHeight: childrenRect.height;
ColumnLayout {
anchors.fill: parent;
Layout.alignment: Qt.AlignCenter
spacing: 2;
Text {
Layout.margins: 10;
Layout.fillWidth: true;
horizontalAlignment: Text.AlignHCenter;
text: "Players"
}
Repeater {
id: playerRepeater
model: ctxGame
delegate: RowLayout {
Layout.fillWidth: true;
Text {
id: playerText
Layout.fillWidth: true;
Layout.alignment: Qt.AlignVCenter;
text: model.name;
font.pointSize: playerBuzzer.anyButton ? 30 : 14
GamepadBuzzer {
id: playerBuzzer
deviceId: model.index
}
}
Rectangle {
width: btn.height;
height: btn.height;
color: model.color;
MouseArea {
anchors.fill: parent
onClicked: {
var player = ctxGame.get(model.index);
player.color = Colors.nextColor(player.color);
}
}
}
Button {
id: btn;
text: "-"
onClicked: {
ctxGame.removePlayer(ctxGame.get(model.index));
}
}
}
}
RowLayout {
Layout.fillWidth: true;
TextField {
id: txtPlayerName;
Layout.fillWidth: true;
placeholderText: "Player Name"
onAccepted: root.addPlayer()
}
Rectangle {
id: colPlayerColor;
width: btn2.height;
height: btn2.height;
color: Colors.COLORS[0];
function advanceColor() {
this.color = Colors.nextColor(this.color);
}
MouseArea {
anchors.fill: parent
onClicked: {
colPlayerColor.advanceColor();
}
}
}
Button {
id: btn2;
text: "+"
onClicked: root.addPlayer()
}
}
Button {
Layout.fillWidth: true;
text: "Jeopardy!"
enabled: ctxGame.count >= ctxGame.minPlayers;
onClicked: {
root.ready();
}
}
}
}
}
}