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It seems to be that if anything involving the Sprite variable is being done in the saveSprite() method, then it crashes. The issue magically disappeared when I jumped onto the master branch, but now it has appeared again. This makes me think that it is a code issue, not some other issue.
I was able to run the application in debugger mode, and when I pulled up the frame when getSprite() is called from CanvasWidget, I didn't see a sprite variable listed under "locals." This implies that there is some weird issue at work with the CanvasWidget. I can canoodle around some more, but what we really need is help.
The text was updated successfully, but these errors were encountered:
Steps to reproduce:
It seems to be that if anything involving the Sprite variable is being done in the saveSprite() method, then it crashes. The issue magically disappeared when I jumped onto the master branch, but now it has appeared again. This makes me think that it is a code issue, not some other issue.
I was able to run the application in debugger mode, and when I pulled up the frame when getSprite() is called from CanvasWidget, I didn't see a sprite variable listed under "locals." This implies that there is some weird issue at work with the CanvasWidget. I can canoodle around some more, but what we really need is help.
The text was updated successfully, but these errors were encountered: