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Currently, bodies that are penetrating are not considered colliding if they are moving apart. This can be slow, especially after initialization. These objects should clip out of each other w/o affecting their velocities.
The text was updated successfully, but these errors were encountered:
Currently, bodies that are penetrating are not considered colliding if they are moving apart. This can be slow, especially after initialization. These objects should clip out of each other w/o affecting their velocities.
The text was updated successfully, but these errors were encountered: