This is a node wrapper around Steam resources (Protobufs and SteamLanguage). It's primarily intended for node-steam extension module authors.
Run npm install @titangmz/steam-resources
.
var Steam = require('steam-resources');
Steam
is now a namespace object containing enums and classes generated from the protobufs and SteamLanguage.
For each enum in SteamLanguage, there is an equivalently named property on Steam
. The property is an object; for each of the enum's members, there is an equivalently named property on the object with an equivalent Number value.
For example, Steam.EClanPermission.OwnerOfficerModerator
is equal to 11
.
For each protobuf message or enum available in SteamKit2, there is an equivalently named class or enum generated using ProtoBuf.js version ^4.1. They lie in the same hierarchy as in SteamKit2, with objects for namespaces. (If you see a mismatch, consider that a bug.)
For example, the CMsgGCTopCustomGamesList
message from dota_gcmessages_common.proto is available as SteamKit2.GC.Dota.Internal.CMsgGCTopCustomGamesList
in SteamKit2 and as Steam.GC.Dota.Internal.CMsgGCTopCustomGamesList
here.
For each class in SteamLanguage, there is an equivalently named class in Steam.Internal
. They are intended to implement a subset of the API provided by ProtoBuf.js message classes. Namely, for a class MsgGabe
:
- An
MsgGabe
instance has an equivalently named property for each non-const member ofMsgGabe
with the type as follows (modifiers likeboolmarshal
are ignored):- byte<> members: ByteBuffer.js ^5.0 objects
long
andulong
members: ByteBuffer.Long objects- Other numeric members: Number
- Protobuf message members: message class instances
- For each const member of
MsgGabe
, there is an equivalently named property on theMsgGabe
class with an equivalent value. MsgGabe.decode(buf)
returns anMsgGabe
instance deserialized frombuf
.buf
can be either a Buffer or a ByteBuffer.js ^5.0 instance. In the latter case, it decodes starting frombuf.offset
and increments it by message size.new MsgGabe(obj)
creates anMsgGabe
instance from an object.new MsgGabe()
is equivalent tonew MsgGabe({})
. For each non-const member ofMsgGabe
, if there is an equivalently named property inobj
, it sets the instance property to the (possibly converted) value of the property inobj
, otherwise to the default value. In addition to the types listed above,obj
properties can have the following types:- byte<> members: Buffer objects (converted using
ByteBuffer.wrap
) - Numeric members: String or Number (converted using
Long.fromValue
) - Protobuf message members: objects (converted using the message class constructor)
- byte<> members: Buffer objects (converted using
- An
MsgGabe
instancegabe
has the following methods:gabe.encode()
serializes theMsgGabe
instance and returns a ByteBuffer.js ^5.0 object.gabe.toBuffer()
returnsthis.encode().toBuffer()
.
For example, MsgClientChatRoomInfo
can be used as follows:
var chatRoomInfo = new Steam.Internal.MsgClientChatRoomInfo({
steamIdChat: '103582791432594962'
});
var buf = chatRoomInfo.toBuffer();
var chatRoomInfo2 = Steam.Internal.MsgClientChatRoomInfo.decode(buf);