-
Notifications
You must be signed in to change notification settings - Fork 46
/
target.go
299 lines (253 loc) · 9.72 KB
/
target.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
//===- target.go - Bindings for target ------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines bindings for the target component.
//
//===----------------------------------------------------------------------===//
package llvm
/*
#include "llvm-c/Core.h"
#include "llvm-c/Target.h"
#include "llvm-c/TargetMachine.h"
#include <stdlib.h>
*/
import "C"
import (
"errors"
"unsafe"
)
type (
TargetData struct {
C C.LLVMTargetDataRef
}
Target struct {
C C.LLVMTargetRef
}
TargetMachine struct {
C C.LLVMTargetMachineRef
}
ByteOrdering C.enum_LLVMByteOrdering
RelocMode C.LLVMRelocMode
CodeGenOptLevel C.LLVMCodeGenOptLevel
CodeGenFileType C.LLVMCodeGenFileType
CodeModel C.LLVMCodeModel
)
const (
BigEndian ByteOrdering = C.LLVMBigEndian
LittleEndian ByteOrdering = C.LLVMLittleEndian
)
const (
RelocDefault RelocMode = C.LLVMRelocDefault
RelocStatic RelocMode = C.LLVMRelocStatic
RelocPIC RelocMode = C.LLVMRelocPIC
RelocDynamicNoPic RelocMode = C.LLVMRelocDynamicNoPic
)
const (
CodeGenLevelNone CodeGenOptLevel = C.LLVMCodeGenLevelNone
CodeGenLevelLess CodeGenOptLevel = C.LLVMCodeGenLevelLess
CodeGenLevelDefault CodeGenOptLevel = C.LLVMCodeGenLevelDefault
CodeGenLevelAggressive CodeGenOptLevel = C.LLVMCodeGenLevelAggressive
)
const (
CodeModelDefault CodeModel = C.LLVMCodeModelDefault
CodeModelJITDefault CodeModel = C.LLVMCodeModelJITDefault
CodeModelTiny CodeModel = C.LLVMCodeModelTiny
CodeModelSmall CodeModel = C.LLVMCodeModelSmall
CodeModelKernel CodeModel = C.LLVMCodeModelKernel
CodeModelMedium CodeModel = C.LLVMCodeModelMedium
CodeModelLarge CodeModel = C.LLVMCodeModelLarge
)
const (
AssemblyFile CodeGenFileType = C.LLVMAssemblyFile
ObjectFile CodeGenFileType = C.LLVMObjectFile
)
// InitializeAllTargetInfos - The main program should call this function if it
// wants access to all available targets that LLVM is configured to support.
func InitializeAllTargetInfos() { C.LLVMInitializeAllTargetInfos() }
// InitializeAllTargets - The main program should call this function if it wants
// to link in all available targets that LLVM is configured to support.
func InitializeAllTargets() { C.LLVMInitializeAllTargets() }
func InitializeAllTargetMCs() { C.LLVMInitializeAllTargetMCs() }
func InitializeAllAsmParsers() { C.LLVMInitializeAllAsmParsers() }
func InitializeAllAsmPrinters() { C.LLVMInitializeAllAsmPrinters() }
var initializeNativeTargetError = errors.New("Failed to initialize native target")
// InitializeNativeTarget - The main program should call this function to
// initialize the native target corresponding to the host. This is useful
// for JIT applications to ensure that the target gets linked in correctly.
func InitializeNativeTarget() error {
fail := C.LLVMInitializeNativeTarget()
if fail != 0 {
return initializeNativeTargetError
}
return nil
}
func InitializeNativeAsmPrinter() error {
fail := C.LLVMInitializeNativeAsmPrinter()
if fail != 0 {
return initializeNativeTargetError
}
return nil
}
//-------------------------------------------------------------------------
// llvm.TargetData
//-------------------------------------------------------------------------
// Creates target data from a target layout string.
// See the constructor llvm::TargetData::TargetData.
func NewTargetData(rep string) (td TargetData) {
crep := C.CString(rep)
defer C.free(unsafe.Pointer(crep))
td.C = C.LLVMCreateTargetData(crep)
return
}
// Converts target data to a target layout string. The string must be disposed
// with LLVMDisposeMessage.
// See the constructor llvm::TargetData::TargetData.
func (td TargetData) String() (s string) {
cmsg := C.LLVMCopyStringRepOfTargetData(td.C)
s = C.GoString(cmsg)
C.LLVMDisposeMessage(cmsg)
return
}
// Returns the byte order of a target, either BigEndian or LittleEndian.
// See the method llvm::TargetData::isLittleEndian.
func (td TargetData) ByteOrder() ByteOrdering { return ByteOrdering(C.LLVMByteOrder(td.C)) }
// Returns the pointer size in bytes for a target.
// See the method llvm::TargetData::getPointerSize.
func (td TargetData) PointerSize() int { return int(C.LLVMPointerSize(td.C)) }
// Returns the integer type that is the same size as a pointer on a target.
// See the method llvm::TargetData::getIntPtrType.
func (td TargetData) IntPtrType() (t Type) { t.C = C.LLVMIntPtrType(td.C); return }
// Computes the size of a type in bytes for a target.
// See the method llvm::TargetData::getTypeSizeInBits.
func (td TargetData) TypeSizeInBits(t Type) uint64 {
return uint64(C.LLVMSizeOfTypeInBits(td.C, t.C))
}
// Computes the storage size of a type in bytes for a target.
// See the method llvm::TargetData::getTypeStoreSize.
func (td TargetData) TypeStoreSize(t Type) uint64 {
return uint64(C.LLVMStoreSizeOfType(td.C, t.C))
}
// Computes the ABI size of a type in bytes for a target.
// See the method llvm::TargetData::getTypeAllocSize.
func (td TargetData) TypeAllocSize(t Type) uint64 {
return uint64(C.LLVMABISizeOfType(td.C, t.C))
}
// Computes the ABI alignment of a type in bytes for a target.
// See the method llvm::TargetData::getABITypeAlignment.
func (td TargetData) ABITypeAlignment(t Type) int {
return int(C.LLVMABIAlignmentOfType(td.C, t.C))
}
// Computes the call frame alignment of a type in bytes for a target.
// See the method llvm::TargetData::getCallFrameTypeAlignment.
func (td TargetData) CallFrameTypeAlignment(t Type) int {
return int(C.LLVMCallFrameAlignmentOfType(td.C, t.C))
}
// Computes the preferred alignment of a type in bytes for a target.
// See the method llvm::TargetData::getPrefTypeAlignment.
func (td TargetData) PrefTypeAlignment(t Type) int {
return int(C.LLVMPreferredAlignmentOfType(td.C, t.C))
}
// Computes the preferred alignment of a global variable in bytes for a target.
// See the method llvm::TargetData::getPreferredAlignment.
func (td TargetData) PreferredAlignment(g Value) int {
return int(C.LLVMPreferredAlignmentOfGlobal(td.C, g.C))
}
// Computes the structure element that contains the byte offset for a target.
// See the method llvm::StructLayout::getElementContainingOffset.
func (td TargetData) ElementContainingOffset(t Type, offset uint64) int {
return int(C.LLVMElementAtOffset(td.C, t.C, C.ulonglong(offset)))
}
// Computes the byte offset of the indexed struct element for a target.
// See the method llvm::StructLayout::getElementOffset.
func (td TargetData) ElementOffset(t Type, element int) uint64 {
return uint64(C.LLVMOffsetOfElement(td.C, t.C, C.unsigned(element)))
}
// Deallocates a TargetData.
// See the destructor llvm::TargetData::~TargetData.
func (td TargetData) Dispose() { C.LLVMDisposeTargetData(td.C) }
//-------------------------------------------------------------------------
// llvm.Target
//-------------------------------------------------------------------------
func FirstTarget() Target {
return Target{C.LLVMGetFirstTarget()}
}
func (t Target) NextTarget() Target {
return Target{C.LLVMGetNextTarget(t.C)}
}
func GetTargetFromTriple(triple string) (t Target, err error) {
var errstr *C.char
ctriple := C.CString(triple)
defer C.free(unsafe.Pointer(ctriple))
fail := C.LLVMGetTargetFromTriple(ctriple, &t.C, &errstr)
if fail != 0 {
err = errors.New(C.GoString(errstr))
C.LLVMDisposeMessage(errstr)
}
return
}
func (t Target) Name() string {
return C.GoString(C.LLVMGetTargetName(t.C))
}
func (t Target) Description() string {
return C.GoString(C.LLVMGetTargetDescription(t.C))
}
//-------------------------------------------------------------------------
// llvm.TargetMachine
//-------------------------------------------------------------------------
// CreateTargetMachine creates a new TargetMachine.
func (t Target) CreateTargetMachine(Triple string, CPU string, Features string,
Level CodeGenOptLevel, Reloc RelocMode,
CodeModel CodeModel) (tm TargetMachine) {
cTriple := C.CString(Triple)
defer C.free(unsafe.Pointer(cTriple))
cCPU := C.CString(CPU)
defer C.free(unsafe.Pointer(cCPU))
cFeatures := C.CString(Features)
defer C.free(unsafe.Pointer(cFeatures))
tm.C = C.LLVMCreateTargetMachine(t.C, cTriple, cCPU, cFeatures,
C.LLVMCodeGenOptLevel(Level),
C.LLVMRelocMode(Reloc),
C.LLVMCodeModel(CodeModel))
return
}
// CreateTargetData returns a new TargetData describing the TargetMachine's
// data layout. The returned TargetData is owned by the caller, who is
// responsible for disposing of it by calling the TargetData.Dispose method.
func (tm TargetMachine) CreateTargetData() TargetData {
return TargetData{C.LLVMCreateTargetDataLayout(tm.C)}
}
// Triple returns the triple describing the machine (arch-vendor-os).
func (tm TargetMachine) Triple() string {
cstr := C.LLVMGetTargetMachineTriple(tm.C)
defer C.LLVMDisposeMessage(cstr)
return C.GoString(cstr)
}
func (tm TargetMachine) EmitToMemoryBuffer(m Module, ft CodeGenFileType) (MemoryBuffer, error) {
var errstr *C.char
var mb MemoryBuffer
fail := C.LLVMTargetMachineEmitToMemoryBuffer(tm.C, m.C, C.LLVMCodeGenFileType(ft), &errstr, &mb.C)
if fail != 0 {
err := errors.New(C.GoString(errstr))
C.free(unsafe.Pointer(errstr))
return MemoryBuffer{}, err
}
return mb, nil
}
func (tm TargetMachine) AddAnalysisPasses(pm PassManager) {
C.LLVMAddAnalysisPasses(tm.C, pm.C)
}
// Dispose releases resources related to the TargetMachine.
func (tm TargetMachine) Dispose() {
C.LLVMDisposeTargetMachine(tm.C)
}
func DefaultTargetTriple() (triple string) {
cTriple := C.LLVMGetDefaultTargetTriple()
defer C.LLVMDisposeMessage(cTriple)
triple = C.GoString(cTriple)
return
}