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Inconsistency on the Game Time #113
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Hi there! Yes, that is still an open improvement. The replay time in the bottom of the player is effectively replay time (e.g. server time), is linear / not interrupted, and includes all of the following:
What you're likely interested in (and what OpenDota likely reports) is the actual game play-time bit above (perhaps excluding pauses?). The main reason this is not yet implemented is that ReDota currently uses |
Thank you for you helpful reply! I think I get it😃I notice you mentioned several game phases, which correspond to
I extract the ticks and clocktime in phase I take a closer look to the code and find the clocktime is from
I am a bit confused about the computation of |
Cannot go deep into the details right now, but I seem to recall that It is not entirely impossible there's a logical glitch here somewhere though 😊 |
I've noticed that the game time displayed on ReDota differs from the time displayed on OpenDota for the same replay. Let’s take match ID: 7730647719 as an example. Initially, I located this replay by its ID, and the official game duration was recorded as 30:33.
However, after uploading the replay to ReDota, the displayed game time changed to 48:14. Here’s the image from ReDota:
If I play this replay in the player, the game start from 12:13 to 48:14, which is 36:01.
Upon playing this replay in the player, it starts from 12:13 and ends at 48:14, amounting to a total duration of 36:01. This variation in the reported game times across different platforms is perplexing. Can you help me understand why this discrepancy exists?
Beside, there is a similar bug report in 2021 about the game time. Does this bug still exist?🤔#21 (comment)
Any help will be really appreciated, thank you!
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