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premake5.lua
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premake5.lua
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-- premake5.lua
workspace "LearningOpenGL"
configurations { "Debug", "Release" }
outputdir = "%{cfg.buildcfg}-%{cfg.system}"
project "LearningOpenGL"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.cc",
"%{prj.name}/src/**.cpp"
}
configurations "windows"
cppdialect "c++17"
-- configuration "macosx"
-- links {
-- "Cocoa.framework",
-- "IOKit.framework",
-- "CoreVideo.framework"
-- }
includedirs {
"%{prj.name}/vendor/GLFW/include",
"%{prj.name}/vendor/GLEW/include",
"%{prj.name}/src/vendor"
}
libdirs {
"%{prj.name}/vendor/GLFW/lib-vc2019",
"%{prj.name}/vendor/GLEW/lib"
}
links {
"glfw3",
"glew32s",
"opengl32"
}
defines {
"GLEW_STATIC"
}
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
debugdir "%{prj.name}"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"