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jquery.signaturepad.js
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jquery.signaturepad.js
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/**
* Usage for accepting signatures:
* $('.sigPad').signaturePad()
*
* Usage for displaying previous signatures:
* $('.sigPad').signaturePad({displayOnly:true}).regenerate(sig)
* or
* var api = $('.sigPad').signaturePad({displayOnly:true})
* api.regenerate(sig)
*/
(function ($) {
function SignaturePad (selector, options) {
/**
* Reference to the object for use in public methods
*
* @private
*
* @type {Object}
*/
var self = this
/**
* Holds the merged default settings and user passed settings
*
* @private
*
* @type {Object}
*/
, settings = $.extend({}, $.fn.signaturePad.defaults, options)
/**
* The current context, as passed by jQuery, of selected items
*
* @private
*
* @type {Object}
*/
, context = $(selector)
/**
* jQuery reference to the canvas element inside the signature pad
*
* @private
*
* @type {Object}
*/
, canvas = $(settings.canvas, context)
/**
* Dom reference to the canvas element inside the signature pad
*
* @private
*
* @type {Object}
*/
, element = canvas.get(0)
/**
* The drawing context for the signature canvas
*
* @private
*
* @type {Object}
*/
, canvasContext = null
/**
* Holds the previous point of drawing
* Disallows drawing over the same location to make lines more delicate
*
* @private
*
* @type {Object}
*/
, previous = {'x': null, 'y': null}
/**
* An array holding all the points and lines to generate the signature
* Each item is an object like:
* {
* mx: moveTo x coordinate
* my: moveTo y coordinate
* lx: lineTo x coordinate
* lx: lineTo y coordinate
* }
*
* @private
*
* @type {Array}
*/
, output = []
/**
* Stores a timeout for when the mouse leaves the canvas
* If the mouse has left the canvas for a specific amount of time
* Stops drawing on the canvas
*
* @private
*
* @type {Object}
*/
, mouseLeaveTimeout = false
/**
* Whether the mouse button is currently pressed down or not
*
* @private
*
* @type {Boolean}
*/
, mouseButtonDown = false
/**
* Whether the browser is a touch event browser or not
*
* @private
*
* @type {Boolean}
*/
, touchable = false
/**
* Whether events have already been bound to the canvas or not
*
* @private
*
* @type {Boolean}
*/
, eventsBound = false
/**
* Remembers the default font-size when typing, and will allow it to be scaled for bigger/smaller names
*
* @private
*
* @type {Number}
*/
, typeItDefaultFontSize = 30
/**
* Remembers the current font-size when typing
*
* @private
*
* @type {Number}
*/
, typeItCurrentFontSize = typeItDefaultFontSize
/**
* Remembers how many characters are in the name field, to help with the scaling feature
*
* @private
*
* @type {Number}
*/
, typeItNumChars = 0
/**
* Clears the mouseLeaveTimeout
* Resets some other variables that may be active
*
* @private
*/
function clearMouseLeaveTimeout () {
clearTimeout(mouseLeaveTimeout)
mouseLeaveTimeout = false
mouseButtonDown = false
}
/**
* Draws a line on canvas using the mouse position
* Checks previous position to not draw over top of previous drawing
* (makes the line really thick and poorly anti-aliased)
*
* @private
*
* @param {Object} e The event object
* @param {Number} newYOffset A pixel value for drawing the newY, used for drawing a single dot on click
*/
function drawLine (e, newYOffset) {
var offset, newX, newY
e.preventDefault()
offset = $(e.target).offset()
clearTimeout(mouseLeaveTimeout)
mouseLeaveTimeout = false
if (typeof e.targetTouches !== 'undefined') {
newX = Math.floor(e.targetTouches[0].pageX - offset.left)
newY = Math.floor(e.targetTouches[0].pageY - offset.top)
} else {
newX = Math.floor(e.pageX - offset.left)
newY = Math.floor(e.pageY - offset.top)
}
if (previous.x === newX && previous.y === newY)
return true
if (previous.x === null)
previous.x = newX
if (previous.y === null)
previous.y = newY
if (newYOffset)
newY += newYOffset
canvasContext.beginPath()
canvasContext.moveTo(previous.x, previous.y)
canvasContext.lineTo(newX, newY)
canvasContext.lineCap = settings.penCap
canvasContext.stroke()
canvasContext.closePath()
output.push({
'lx' : newX
, 'ly' : newY
, 'mx' : previous.x
, 'my' : previous.y
})
previous.x = newX
previous.y = newY
if (settings.onDraw && typeof settings.onDraw === 'function')
settings.onDraw.apply(self)
}
/**
* Callback wrapper for executing stopDrawing without the event
* Put up here so that it can be removed at a later time
*
* @private
*/
function stopDrawingWrapper () {
stopDrawing()
}
/**
* Callback registered to mouse/touch events of the canvas
* Stops the drawing abilities
*
* @private
*
* @param {Object} e The event object
*/
function stopDrawing (e) {
if (!!e) {
drawLine(e, 1)
} else {
if (touchable) {
canvas.each(function () {
this.removeEventListener('touchmove', drawLine)
// this.removeEventListener('MSPointerMove', drawLine)
})
} else {
canvas.unbind('mousemove.signaturepad')
}
if (output.length > 0 && settings.onDrawEnd && typeof settings.onDrawEnd === 'function')
settings.onDrawEnd.apply(self)
}
previous.x = null
previous.y = null
if (settings.output && output.length > 0)
$(settings.output, context).val(JSON.stringify(output))
}
/**
* Draws the signature line
*
* @private
*/
function drawSigLine () {
if (!settings.lineWidth)
return false
canvasContext.beginPath()
canvasContext.lineWidth = settings.lineWidth
canvasContext.strokeStyle = settings.lineColour
canvasContext.moveTo(settings.lineMargin, settings.lineTop)
canvasContext.lineTo(element.width - settings.lineMargin, settings.lineTop)
canvasContext.stroke()
canvasContext.closePath()
}
/**
* Clears all drawings off the canvas and redraws the signature line
*
* @private
*/
function clearCanvas () {
canvasContext.clearRect(0, 0, element.width, element.height)
canvasContext.fillStyle = settings.bgColour
canvasContext.fillRect(0, 0, element.width, element.height)
if (!settings.displayOnly)
drawSigLine()
canvasContext.lineWidth = settings.penWidth
canvasContext.strokeStyle = settings.penColour
$(settings.output, context).val('')
output = []
stopDrawing()
}
/**
* Callback registered to mouse/touch events of the canvas
* Draws a line at the mouse cursor location, starting a new line if necessary
*
* @private
*
* @param {Object} e The event object
* @param {Object} o The object context registered to the event; canvas
*/
function onMouseMove(e, o) {
if (previous.x == null) {
drawLine(e, 1)
} else {
drawLine(e, o)
}
}
/**
* Callback registered to mouse/touch events of canvas
* Triggers the drawLine function
*
* @private
*
* @param {Object} e The event object
* @param {Object} touchObject The object context registered to the event; canvas
*/
function startDrawing (e, touchObject) {
if (touchable) {
touchObject.addEventListener('touchmove', onMouseMove, false)
// touchObject.addEventListener('MSPointerMove', onMouseMove, false)
} else {
canvas.bind('mousemove.signaturepad', onMouseMove)
}
// Draws a single point on initial mouse down, for people with periods in their name
drawLine(e, 1)
}
/**
* Removes all the mouse events from the canvas
*
* @private
*/
function disableCanvas () {
eventsBound = false
canvas.each(function () {
if (this.removeEventListener) {
this.removeEventListener('touchend', stopDrawingWrapper)
this.removeEventListener('touchcancel', stopDrawingWrapper)
this.removeEventListener('touchmove', drawLine)
this.removeEventListener('touchstart', startTouchDrawing)
// this.removeEventListener('MSPointerUp', stopDrawingWrapper)
// this.removeEventListener('MSPointerCancel', stopDrawingWrapper)
// this.removeEventListener('MSPointerMove', drawLine)
}
})
$(document).unbind('mouseup.signaturepad')
canvas.unbind('mousedown.signaturepad')
canvas.unbind('mousemove.signaturepad')
canvas.unbind('mouseleave.signaturepad')
$(settings.clear, context).unbind('click.signaturepad')
}
/**
* Lazy touch event detection
* Uses the first press on the canvas to detect either touch or mouse reliably
* Will then bind other events as needed
*
* @private
*
* @param {Object} e The event object
*/
function initDrawEvents (e) {
if (eventsBound)
return false
eventsBound = true
// Closes open keyboards to free up space
$('input').blur();
if (typeof e.targetTouches !== 'undefined')
touchable = true
if (touchable) {
canvas.each(function () {
this.addEventListener('touchend', stopDrawingWrapper, false)
this.addEventListener('touchcancel', stopDrawingWrapper, false)
// this.addEventListener('MSPointerUp', stopDrawingWrapper, false)
// this.addEventListener('MSPointerCancel', stopDrawingWrapper, false)
})
canvas.unbind('mousedown.signaturepad')
} else {
$(document).bind('mouseup.signaturepad', function () {
if (mouseButtonDown) {
stopDrawing()
clearMouseLeaveTimeout()
}
})
canvas.bind('mouseleave.signaturepad', function (e) {
if (mouseButtonDown) stopDrawing(e)
if (mouseButtonDown && !mouseLeaveTimeout) {
mouseLeaveTimeout = setTimeout(function () {
stopDrawing()
clearMouseLeaveTimeout()
}, 500)
}
})
canvas.each(function () {
this.removeEventListener('touchstart', startTouchDrawing)
})
}
}
function startTouchDrawing(e) {
e.preventDefault()
mouseButtonDown = true
initDrawEvents(e)
startDrawing(e, this)
}
/**
* Triggers the abilities to draw on the canvas
* Sets up mouse/touch events, hides and shows descriptions and sets current classes
*
* @private
*/
function drawIt () {
$(settings.typed, context).hide()
clearCanvas()
canvas.each(function () {
this.addEventListener('touchstart', startTouchDrawing)
})
canvas.bind('mousedown.signaturepad', function (e) {
e.preventDefault()
// Only allow left mouse clicks to trigger signature drawing
if (e.which > 1) return false
mouseButtonDown = true
initDrawEvents(e)
startDrawing(e)
})
$(settings.clear, context).bind('click.signaturepad', function (e) { e.preventDefault(); clearCanvas() })
$(settings.typeIt, context).bind('click.signaturepad', function (e) { e.preventDefault(); typeIt() })
$(settings.drawIt, context).unbind('click.signaturepad')
$(settings.drawIt, context).bind('click.signaturepad', function (e) { e.preventDefault() })
$(settings.typeIt, context).removeClass(settings.currentClass)
$(settings.drawIt, context).addClass(settings.currentClass)
$(settings.sig, context).addClass(settings.currentClass)
$(settings.typeItDesc, context).hide()
$(settings.drawItDesc, context).show()
$(settings.clear, context).show()
}
/**
* Triggers the abilities to type in the input for generating a signature
* Sets up mouse events, hides and shows descriptions and sets current classes
*
* @private
*/
function typeIt () {
clearCanvas()
disableCanvas()
$(settings.typed, context).show()
$(settings.drawIt, context).bind('click.signaturepad', function (e) { e.preventDefault(); drawIt() })
$(settings.typeIt, context).unbind('click.signaturepad')
$(settings.typeIt, context).bind('click.signaturepad', function (e) { e.preventDefault() })
$(settings.output, context).val('')
$(settings.drawIt, context).removeClass(settings.currentClass)
$(settings.typeIt, context).addClass(settings.currentClass)
$(settings.sig, context).removeClass(settings.currentClass)
$(settings.drawItDesc, context).hide()
$(settings.clear, context).hide()
$(settings.typeItDesc, context).show()
typeItCurrentFontSize = typeItDefaultFontSize = $(settings.typed, context).css('font-size').replace(/px/, '')
}
/**
* Callback registered on key up and blur events for input field
* Writes the text fields value as Html into an element
*
* @private
*
* @param {String} val The value of the input field
*/
function type (val) {
var typed = $(settings.typed, context)
, cleanedVal = $.trim(val.replace(/>/g, '>').replace(/</g, '<'))
, oldLength = typeItNumChars
, edgeOffset = typeItCurrentFontSize * 0.5
typeItNumChars = cleanedVal.length
typed.html(cleanedVal)
if (!cleanedVal) {
typed.css('font-size', typeItDefaultFontSize + 'px')
return
}
if (typeItNumChars > oldLength && typed.outerWidth() > element.width) {
while (typeItCurrentFontSize > 4 && typed.outerWidth() > element.width) {
typeItCurrentFontSize--
typed.css('font-size', typeItCurrentFontSize + 'px')
}
}
if (typeItNumChars < oldLength && typed.outerWidth() + edgeOffset < element.width && typeItCurrentFontSize < typeItDefaultFontSize) {
while (typeItCurrentFontSize < 512 && typed.outerWidth() + edgeOffset < element.width && typeItCurrentFontSize < typeItDefaultFontSize) {
typeItCurrentFontSize++
typed.css('font-size', typeItCurrentFontSize + 'px')
}
}
}
/**
* Default onBeforeValidate function to clear errors
*
* @private
*
* @param {Object} context current context object
* @param {Object} settings provided settings
*/
function onBeforeValidate (context, settings) {
$('p.' + settings.errorClass, context).remove()
context.removeClass(settings.errorClass)
$('input, label', context).removeClass(settings.errorClass)
}
/**
* Default onFormError function to show errors
*
* @private
*
* @param {Object} errors object contains validation errors (e.g. nameInvalid=true)
* @param {Object} context current context object
* @param {Object} settings provided settings
*/
function onFormError (errors, context, settings) {
if (errors.nameInvalid) {
context.prepend(['<p class="', settings.errorClass, '">', settings.errorMessage, '</p>'].join(''))
$(settings.name, context).focus()
$(settings.name, context).addClass(settings.errorClass)
$('label[for=' + $(settings.name).attr('id') + ']', context).addClass(settings.errorClass)
}
if (errors.drawInvalid)
context.prepend(['<p class="', settings.errorClass, '">', settings.errorMessageDraw, '</p>'].join(''))
}
/**
* Validates the form to confirm a name was typed in the field
* If drawOnly also confirms that the user drew a signature
*
* @private
*
* @return {Boolean}
*/
function validateForm () {
var valid = true
, errors = {drawInvalid: false, nameInvalid: false}
, onBeforeArguments = [context, settings]
, onErrorArguments = [errors, context, settings]
if (settings.onBeforeValidate && typeof settings.onBeforeValidate === 'function') {
settings.onBeforeValidate.apply(self,onBeforeArguments)
} else {
onBeforeValidate.apply(self, onBeforeArguments)
}
if (settings.drawOnly && output.length < 1) {
errors.drawInvalid = true
valid = false
}
if ($(settings.name, context).val() === '') {
errors.nameInvalid = true
valid = false
}
if (settings.onFormError && typeof settings.onFormError === 'function') {
settings.onFormError.apply(self,onErrorArguments)
} else {
onFormError.apply(self, onErrorArguments)
}
return valid
}
/**
* Redraws the signature on a specific canvas
*
* @private
*
* @param {Array} paths the signature JSON
* @param {Object} context the canvas context to draw on
* @param {Boolean} saveOutput whether to write the path to the output array or not
*/
function drawSignature (paths, context, saveOutput) {
for(var i in paths) {
if (typeof paths[i] === 'object') {
context.beginPath()
context.moveTo(paths[i].mx, paths[i].my)
context.lineTo(paths[i].lx, paths[i].ly)
context.lineCap = settings.penCap
context.stroke()
context.closePath()
if (saveOutput && paths[i].lx) {
output.push({
'lx' : paths[i].lx
, 'ly' : paths[i].ly
, 'mx' : paths[i].mx
, 'my' : paths[i].my
})
}
}
}
}
/**
* Initialisation function, called immediately after all declarations
* Technically public, but only should be used internally
*
* @private
*/
function init () {
// Fixes the jQuery.fn.offset() function for Mobile Safari Browsers i.e. iPod Touch, iPad and iPhone
// https://gist.github.com/661844
// http://bugs.jquery.com/ticket/6446
if (parseFloat(((/CPU.+OS ([0-9_]{3}).*AppleWebkit.*Mobile/i.exec(navigator.userAgent)) || [0,'4_2'])[1].replace('_','.')) < 4.1) {
$.fn.Oldoffset = $.fn.offset;
$.fn.offset = function () {
var result = $(this).Oldoffset()
result.top -= window.scrollY
result.left -= window.scrollX
return result
}
}
// Disable selection on the typed div and canvas
$(settings.typed, context).bind('selectstart.signaturepad', function (e) { return $(e.target).is(':input') })
canvas.bind('selectstart.signaturepad', function (e) { return $(e.target).is(':input') })
if (!element.getContext && FlashCanvas)
FlashCanvas.initElement(element)
if (element.getContext) {
canvasContext = element.getContext('2d')
$(settings.sig, context).show()
if (!settings.displayOnly) {
if (!settings.drawOnly) {
$(settings.name, context).bind('keyup.signaturepad', function () {
type($(this).val())
})
$(settings.name, context).bind('blur.signaturepad', function () {
type($(this).val())
})
$(settings.drawIt, context).bind('click.signaturepad', function (e) {
e.preventDefault()
drawIt()
})
}
if (settings.drawOnly || settings.defaultAction === 'drawIt') {
drawIt()
} else {
typeIt()
}
if (settings.validateFields) {
if ($(selector).is('form')) {
$(selector).bind('submit.signaturepad', function () { return validateForm() })
} else {
$(selector).parents('form').bind('submit.signaturepad', function () { return validateForm() })
}
}
$(settings.sigNav, context).show()
}
}
}
$.extend(self, {
/**
* A property to store the current version of Signature Pad
*/
signaturePad : '{{version}}'
/**
* Initializes SignaturePad
*/
, init : function () { init() }
/**
* Allows options to be updated after initialization
*
* @param {Object} options An object containing the options to be changed
*/
, updateOptions : function (options) {
$.extend(settings, options)
}
/**
* Regenerates a signature on the canvas using an array of objects
* Follows same format as object property
* @see var object
*
* @param {Array} paths An array of the lines and points
*/
, regenerate : function (paths) {
self.clearCanvas()
$(settings.typed, context).hide()
if (typeof paths === 'string')
paths = JSON.parse(paths)
drawSignature(paths, canvasContext, true)
if (settings.output && $(settings.output, context).length > 0)
$(settings.output, context).val(JSON.stringify(output))
}
/**
* Clears the canvas
* Redraws the background colour and the signature line
*/
, clearCanvas : function () { clearCanvas() }
/**
* Returns the signature as a Js array
*
* @return {Array}
*/
, getSignature : function () { return output }
/**
* Returns the signature as a Json string
*
* @return {String}
*/
, getSignatureString : function () { return JSON.stringify(output) }
/**
* Returns the signature as an image
* Re-draws the signature in a shadow canvas to create a clean version
*
* @return {String}
*/
, getSignatureImage : function () {
var tmpCanvas = document.createElement('canvas')
, tmpContext = null
, data = null
tmpCanvas.style.position = 'absolute'
tmpCanvas.style.top = '-999em'
tmpCanvas.width = element.width
tmpCanvas.height = element.height
document.body.appendChild(tmpCanvas)
if (!tmpCanvas.getContext && FlashCanvas)
FlashCanvas.initElement(tmpCanvas)
tmpContext = tmpCanvas.getContext('2d')
tmpContext.fillStyle = settings.bgColour
tmpContext.fillRect(0, 0, element.width, element.height)
tmpContext.lineWidth = settings.penWidth
tmpContext.strokeStyle = settings.penColour
drawSignature(output, tmpContext)
data = tmpCanvas.toDataURL.apply(tmpCanvas, arguments)
document.body.removeChild(tmpCanvas)
tmpCanvas = null
return data
}
/**
* The form validation function
* Validates that the signature has been filled in properly
* Allows it to be hooked into another validation function and called at a different time
*
* @return {Boolean}
*/
, validateForm : function () { return validateForm() }
})
}
/**
* Create the plugin
* Returns an Api which can be used to call specific methods
*
* @param {Object} options The options array
*
* @return {Object} The Api for controlling the instance
*/
$.fn.signaturePad = function (options) {
var api = null
this.each(function () {
if (!$.data(this, 'plugin-signaturePad')) {
api = new SignaturePad(this, options)
api.init()
$.data(this, 'plugin-signaturePad', api)
} else {
api = $.data(this, 'plugin-signaturePad')
api.updateOptions(options)
}
})
return api
}
/**
* Expose the defaults so they can be overwritten for multiple instances
*
* @type {Object}
*/
$.fn.signaturePad.defaults = {
defaultAction : 'typeIt' // What action should be highlighted first: typeIt or drawIt
, displayOnly : false // Initialize canvas for signature display only; ignore buttons and inputs
, drawOnly : false // Whether the to allow a typed signature or not
, canvas : 'canvas' // Selector for selecting the canvas element
, sig : '.sig' // Parts of the signature form that require Javascript (hidden by default)
, sigNav : '.sigNav' // The TypeIt/DrawIt navigation (hidden by default)
, bgColour : '#ffffff' // The colour fill for the background of the canvas; or transparent
, penColour : '#145394' // Colour of the drawing ink
, penWidth : 2 // Thickness of the pen
, penCap : 'round' // Determines how the end points of each line are drawn (values: 'butt', 'round', 'square')
, lineColour : '#ccc' // Colour of the signature line
, lineWidth : 2 // Thickness of the signature line
, lineMargin : 5 // Margin on right and left of signature line
, lineTop : 35 // Distance to draw the line from the top
, name : '.name' // The input field for typing a name
, typed : '.typed' // The Html element to accept the printed name
, clear : '.clearButton' // Button for clearing the canvas
, typeIt : '.typeIt a' // Button to trigger name typing actions (current by default)
, drawIt : '.drawIt a' // Button to trigger name drawing actions
, typeItDesc : '.typeItDesc' // The description for TypeIt actions
, drawItDesc : '.drawItDesc' // The description for DrawIt actions (hidden by default)
, output : '.output' // The hidden input field for remembering line coordinates
, currentClass : 'current' // The class used to mark items as being currently active
, validateFields : true // Whether the name, draw fields should be validated
, errorClass : 'error' // The class applied to the new error Html element
, errorMessage : 'Please enter your name' // The error message displayed on invalid submission
, errorMessageDraw : 'Please sign the document' // The error message displayed when drawOnly and no signature is drawn
, onBeforeValidate : null // Pass a callback to be used instead of the built-in function
, onFormError : null // Pass a callback to be used instead of the built-in function
, onDraw : null // Pass a callback to be used to capture the drawing process
, onDrawEnd : null // Pass a callback to be exectued after the drawing process
}
}(jQuery));