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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Mondot"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/low_processor_mode=true
run/low_processor_mode_sleep_usec=100000
config/icon="res://icons/logo_mondot.svg"
config/windows_native_icon="res://icons/logo_mondot.ico"
[autoload]
Historic="*res://scenes/singletons/query_history/query_history.tscn"
Connections="*res://scenes/singletons/connection_list/connection_list.tscn"
Settings="*res://scenes/singletons/settings_info/settings_info.tscn"
Templates="*res://scenes/singletons/query_templates/query_templates.tscn"
GlobalRef="*res://scenes/singletons/global_reference/global_reference.tscn"
[display]
window/energy_saving/keep_screen_on=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"