You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I just tried this out with a Workshop mod (Clank! Scripted, id=912353521), and the script misses a lot of files which are not downloaded. I think it is skipping all urls which are on objects that don't have a CustomMesh property (for example, CustomDeck objects), but this is just after a cursory glance at the script and mod json.
The text was updated successfully, but these errors were encountered:
Spot on, it only looks for CustomMesh (so any mesh data and texture URLs). If you upload a copy of that mod's .json file, I can take a look to see what I need to add to the script to handle more custom object types.
Sure thing, here you go! Can't really tell you if that covers all possible properties that need urls downloaded, but it's something I guess. Don't really know a lot about these mod jsons, but I'm guessing there must be a reason not to just parse all urls in the json? 912353521.zip
I just tried this out with a Workshop mod (Clank! Scripted, id=912353521), and the script misses a lot of files which are not downloaded. I think it is skipping all urls which are on objects that don't have a CustomMesh property (for example, CustomDeck objects), but this is just after a cursory glance at the script and mod json.
The text was updated successfully, but these errors were encountered: