diff --git a/code/game/objects/structures/barricade.dm b/code/game/objects/structures/barricade.dm index 9e3b59a4d88c2..1a806ec2855b8 100644 --- a/code/game/objects/structures/barricade.dm +++ b/code/game/objects/structures/barricade.dm @@ -81,7 +81,7 @@ if(is_wired) balloon_alert(xeno_attacker, "Wire slices into us") - xeno_attacker.apply_damage(10, blocked = MELEE , sharp = TRUE, updating_health = TRUE) + xeno_attacker.apply_damage(15, blocked = MELEE , sharp = TRUE, updating_health = TRUE) return ..() @@ -396,7 +396,7 @@ desc = "A sturdy and easily assembled barricade made of metal plates, often used for quick fortifications. Use a blowtorch to repair." icon = 'icons/obj/structures/barricades/metal.dmi' icon_state = "metal_0" - max_integrity = 200 + max_integrity = 250 soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40) coverage = 128 stack_type = /obj/item/stack/sheet/metal @@ -511,11 +511,11 @@ switch(choice) if(CADE_TYPE_BOMB) - soft_armor = soft_armor.modifyRating(bomb = 50) + soft_armor = soft_armor.modifyRating(bomb = 80) if(CADE_TYPE_MELEE) - soft_armor = soft_armor.modifyRating(melee = 30, bullet = 30, laser = 30, energy = 30) + soft_armor = soft_armor.modifyRating(melee = 30, bullet = 50, laser = 50, energy = 50) if(CADE_TYPE_ACID) - soft_armor = soft_armor.modifyRating(acid = 20) + soft_armor = soft_armor.modifyRating(acid = 35) resistance_flags |= UNACIDABLE barricade_upgrade_type = choice @@ -723,8 +723,8 @@ desc = "A very sturdy barricade made out of plasteel panels, the pinnacle of strongpoints. Use a blowtorch to repair. Can be flipped down to create a path." icon = 'icons/obj/structures/barricades/plasteel.dmi' icon_state = "plasteel_closed_0" - max_integrity = 500 - soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40) + max_integrity = 550 + soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 50) coverage = 128 stack_type = /obj/item/stack/sheet/plasteel stack_amount = 5 @@ -994,7 +994,7 @@ desc = "A bunch of bags filled with sand, stacked into a small wall. Surprisingly sturdy, albeit labour intensive to set up. Trusted to do the job since 1914." icon = 'icons/obj/structures/barricades/sandbags.dmi' icon_state = "sandbag_0" - max_integrity = 300 + max_integrity = 325 soft_armor = list(MELEE = 0, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 0, BIO = 100, FIRE = 80, ACID = 40) coverage = 128 stack_type = /obj/item/stack/sandbags @@ -1059,7 +1059,7 @@ /obj/structure/barricade/metal/deployable icon = 'icons/obj/structures/barricades/folding.dmi' icon_state = "folding_0" - max_integrity = 300 + max_integrity = 325 coverage = 100 barricade_type = "folding" can_wire = TRUE